this thread is some what well timed... i am in maya right now. i need to
get a mesh and its skin/envelope into softimage. i did not rig this object
and i don't know enough about maya to try and understand it through
inspection. in softimage i would select the mesh, then select the deformers
from envelope, then key frame those objects and remove the constraints on
them in mass with 'remove all constraints'

is NONE of that doable in maya? cause i am having a hell of a time figuring
it out.

s

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