That was incomprehensible; I meant "(point clouds  tools are necessary
also for ptex-based workflows)"

On Wed, Jan 8, 2014 at 7:55 PM, Luc-Eric Rousseau <[email protected]> wrote:
> On Wed, Jan 8, 2014 at 6:52 PM, David Gallagher
> <[email protected]> wrote:
>> On 1/8/2014 4:42 PM, Luc-Eric Rousseau wrote:
>> The topology updates in Softimage is its best and most unique feature, along
>> with render passes (property propagation).  I think no other app will ever
>> have this.  There are architecture overhead and performance issue associated
>> with that,  though.  can't talk about animation without talking about
>> performance, and referencing.
>>
>>
>> Oh, I hope you're wrong and whatever product comes out of the marriage of
>> Maya/Softimage/Max has that!
>
> In the new future  ( not talking about autodesk here)  I think
> workflows will standards will be Gator-like tools to deal with topo
> changes (point clouds tools as necessary also ptex-based workflows)
> and katana-like proceduralism for render passes-like workflow.

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