That was incomprehensible; I meant "(point clouds tools are necessary also for ptex-based workflows)"
On Wed, Jan 8, 2014 at 7:55 PM, Luc-Eric Rousseau <[email protected]> wrote: > On Wed, Jan 8, 2014 at 6:52 PM, David Gallagher > <[email protected]> wrote: >> On 1/8/2014 4:42 PM, Luc-Eric Rousseau wrote: >> The topology updates in Softimage is its best and most unique feature, along >> with render passes (property propagation). I think no other app will ever >> have this. There are architecture overhead and performance issue associated >> with that, though. can't talk about animation without talking about >> performance, and referencing. >> >> >> Oh, I hope you're wrong and whatever product comes out of the marriage of >> Maya/Softimage/Max has that! > > In the new future ( not talking about autodesk here) I think > workflows will standards will be Gator-like tools to deal with topo > changes (point clouds tools as necessary also ptex-based workflows) > and katana-like proceduralism for render passes-like workflow.

