Sebastian, look at ILM's Block Party 2 rigging system.


On 1/9/2014 7:53 AM, Sebastien Sterling wrote:
Why not a node based rigging system ? (not necessarily an ice node system) but its own thing, you arrange your nulls, you add rig trees to them in a small interface graph where you have nodes for different behaviours like ik, fk, hik, twist, strech, you plug the nulls according to the hierarchy you want, each node has its own params so you can expose or lock or modify them in the rig or synoptic. i'm sure such a system wouldn't cover everything, its often what i get told, that rigging is so complex a proses that in the end the longest traditional method is the only one that allows for the flexibility and reactivity necessary for a pipe. in spite of this i think such a system has merrit and deserves to go past prototype, if only to offer another perspective. its quite probable that neither xsi or mayas architecture is able to accommodate such a system natively, but plug-ins like yeti are basically like their own independent little engines running within the shell of a dcc, the same is true for fabric i assume.

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