Hi I've got a recurring issue with OBJ. Now I wanted to bring my model into Marmoset Toolbag2, and the obj statistics Marmoset gave me was false. I had two eye object, and one of the eye had double vertex number than the other, and the normal were screwed up, no matter what setting I used. When I brought them into Maya, I have seen that the vertex normals are off. So I fixed it and exported into Marmoset, and behold and lo, it was fine. And this is not the first case we have this issue.
I'm curious when the OBJ exporter will be fixed (like the appending of multiple OBJ extension, a decade old bug present in Softimage). And yes, I reported it, but nothing happened. Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

