Hi

I've got a recurring issue with OBJ. Now I wanted to bring my model into 
Marmoset Toolbag2, and the obj statistics Marmoset gave me was false. I had two 
eye object, and one of the eye had double vertex number than the other, and the 
normal were screwed up, no matter what setting I used. When I brought them into 
Maya, I have seen that the vertex normals are off. So I fixed it and exported 
into Marmoset, and behold and lo, it was fine. And this is not the first case 
we have this issue.

I'm curious when the OBJ exporter will be fixed (like the appending of multiple 
OBJ extension, a decade old bug present in Softimage).
And yes, I reported it, but nothing happened.

Cheers



Szabolcs

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