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Hey Angus. As Juhani pointed out earlier, I actually got Rich's
course to get me started. After that, it was just a matter of
translating my knowledge to Modo-world (which I must say, was not a
straight-forward experience, but that doesn't mean bad at all.
Actually, I am very pleased with the things I've been able to do in
Modo so far). The thing with Modo is that it handles deformations in a very particular way that I had not encountered in any other application. In all applications I've used, deformations are usually normalized. In Modo, this is a choice. Modo relies in what it calls "order of operations" to figure out how an object should deform, ordering them in a deformation stack. I know you'll say "Ah, but Soft and Max do have a deformation stack"... but it's nothing like that, really. You need to use it to understand how it works. It's a very open deformation system, that once you figure it out, it enables you to create some very fancy effects. I'm very pleased with what Modo brings to the table. That being said, Modo still has some way to go in regards to certain tools and workflows. But I'm quite optimistic about what 801 will bring to the table. If you think you'll be doing bipedal characters quite a bit, do yourself a favor and get ACS (http://community.thefoundry.co.uk/store/kits/acs/). It's a kit for Modo that creates ready-to-animate bipedal characters. From all the "auto-rig" systems I've used before, this one is one of the best designed and easiest to understand I've come across. It's quite flexible too. And the developer is extremely friendly and open to suggestions (I'm in constant contact with him). It's really worth the asking price (and more). And the best part is that you can even share your rigs with animators that don't have the kit installed. They will only be missing the nice animation workflows and features in ACS, but the rig remains fully functional. I recently used it to rig a character for a client onto which I added a fake muscle system to create more realistic deformations. I'm adding some Modo rigging material to my Vimeo channel as time permits. I have a couple of videos up, and will be adding more advanced stuff as time allows. I already have a couple of things in mind. You can find it here... http://vimeo.com/channels/336554 I hope this helps a little when it comes to getting grips with rigging in Modo. You can thrown me a PM if you have any further questions. Cheers! ![]() On 11/01/2014 4:26 PM, Paul wrote:
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