Hi List!

Does anybody know a way of getting all shaders, even unconnected ones inside a light? Both/light.Shaders/ and /light.FindShaders(constants.siShaderFilter)/ only return connected shaders. I've found this solution for materials: http://xsisupport.com/2013/07/17/finding-disconnected-shader-nodes/
But it seems that GetConnectionStackInfo doesn't work for lights....

Cheers,

Felix

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