Thanks! I completely overlooked GetAllShaders...
Am 15.01.2014 19:34, schrieb Matt Lind:
var oLight = Selection(0);
var oShaders = oLight.GetAllShaders();
LogMessage( oShaders.GetAsText() );
Matt
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Felix
Geremus
*Sent:* Wednesday, January 15, 2014 3:58 AM
*To:* [email protected]
*Subject:* Get unconnected shaders in a light
Hi List!
Does anybody know a way of getting all shaders, even unconnected ones
inside a light? Both/light.Shaders/ and
/light.FindShaders(constants.siShaderFilter)/ only return connected
shaders. I've found this solution for materials:
http://xsisupport.com/2013/07/17/finding-disconnected-shader-nodes/
But it seems that GetConnectionStackInfo doesn't work for lights....
Cheers,
Felix