var oLight = Selection(0);
                var oShaders = oLight.GetAllShaders();
                LogMessage( oShaders.GetAsText() );


Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Felix Geremus
Sent: Wednesday, January 15, 2014 3:58 AM
To: [email protected]
Subject: Get unconnected shaders in a light

Hi List!

Does anybody know a way of getting all shaders, even unconnected ones inside a 
light? Both light.Shaders and light.FindShaders(constants.siShaderFilter) only 
return connected shaders. I've found this solution for materials: 
http://xsisupport.com/2013/07/17/finding-disconnected-shader-nodes/
But it seems that GetConnectionStackInfo doesn't work for lights....

Cheers,

Felix

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