var oLight = Selection(0);
var oShaders = oLight.GetAllShaders();
LogMessage( oShaders.GetAsText() );
Matt
From: [email protected]
[mailto:[email protected]] On Behalf Of Felix Geremus
Sent: Wednesday, January 15, 2014 3:58 AM
To: [email protected]
Subject: Get unconnected shaders in a light
Hi List!
Does anybody know a way of getting all shaders, even unconnected ones inside a
light? Both light.Shaders and light.FindShaders(constants.siShaderFilter) only
return connected shaders. I've found this solution for materials:
http://xsisupport.com/2013/07/17/finding-disconnected-shader-nodes/
But it seems that GetConnectionStackInfo doesn't work for lights....
Cheers,
Felix