One should make this "Simple" stuff into a set of compounds... ...
On 16/01/2014, at 14.53, Morten Bartholdy wrote: > Sounds like a very good explanation why simple stuff is often overcomplicated > to do in ICE :/ > > More high level control in ICE please!! > > > Morten > > > Den 16. januar 2014 kl. 14:04 skrev Rob Chapman <[email protected]>: > > 1.get the global kini matrix > > 2.decompose it into scaling, rotation , position > 3. add your turbulance to the position > 4. recompose the matrix > 5. set the global kini matrix > this works ! > > > On 16 January 2014 12:28, pingo van der brinkloev < [email protected] > > wrote: > Hi all, > > I need to add some random motion to some objects... > > And here I thought I'd get data kine.global.pos feed that into a turbulize > around value and into a set data and execute and... og well.. > > I can't "just" do that. Why not? I'm having trouble with the set data node no > matter what I do. > > Any pointers would be greatly appreciated, so I don't have to brute force > animate a LOT of objects. > > - it's objects with collission, so I need real geo. > > - I'd rather not mess with particles on this one. > > Cheers! > >

