True, I have things like 'Get Strand Position' when I get tired of writing it ;)
Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 17 January 2014 09:45, pingo van der brinkloev <[email protected]>wrote: > One should make this "Simple" stuff into a set of compounds... > > ... > > On 16/01/2014, at 14.53, Morten Bartholdy wrote: > > Sounds like a very good explanation why simple stuff is often > overcomplicated to do in ICE :/ > > > More high level control in ICE please!! > > > > > Morten > > > > > Den 16. januar 2014 kl. 14:04 skrev Rob Chapman <[email protected]>: > > 1.get the global kini matrix > > 2.decompose it into scaling, rotation , position > 3. add your turbulance to the position > 4. recompose the matrix > 5. set the global kini matrix > this works ! > > > On 16 January 2014 12:28, pingo van der brinkloev < [email protected] > > wrote: > > > Hi all, > > I need to add some random motion to some objects... > > And here I thought I'd get data kine.global.pos feed that into a turbulize > around value and into a set data and execute and... og well.. > > I can't "just" do that. Why not? I'm having trouble with the set data node > no matter what I do. > > Any pointers would be greatly appreciated, so I don't have to brute force > animate a LOT of objects. > > - it's objects with collission, so I need real geo. > > - I'd rather not mess with particles on this one. > > Cheers! > > > > > >

