True, I have things like 'Get Strand Position' when I get tired of writing
it ;)



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 17 January 2014 09:45, pingo van der brinkloev <[email protected]>wrote:

> One should make this "Simple" stuff into a set of compounds...
>
> ...
>
> On 16/01/2014, at 14.53, Morten Bartholdy wrote:
>
>  Sounds like a very good explanation why simple stuff is often
> overcomplicated to do in ICE :/
>
>
> More high level control in ICE please!!
>
>
>
>
> Morten
>
>
>
>
> Den 16. januar 2014 kl. 14:04 skrev Rob Chapman <[email protected]>:
>
>     1.get the global kini matrix
>
> 2.decompose it into scaling, rotation , position
>  3. add your turbulance to the position
>  4. recompose the matrix
>  5. set the global kini matrix
>  this works !
>
>
>  On 16 January 2014 12:28, pingo van der brinkloev < [email protected] > 
> wrote:
>
>
> Hi all,
>
> I need to add some random motion to some objects...
>
> And here I thought I'd get data kine.global.pos feed that into a turbulize
> around value and into a set data and execute and... og well..
>
> I can't "just" do that. Why not? I'm having trouble with the set data node
> no matter what I do.
>
> Any pointers would be greatly appreciated, so I don't have to brute force
> animate a LOT of objects.
>
> - it's objects with collission, so I need real geo.
>
> - I'd rather not mess with particles on this one.
>
> Cheers!
>
>
>
>
>
>

Reply via email to