code looks clean to me.


if you don't like the error output from commands then don't use them



the time spent finding and coding jiggery-pokery is much better spent

developing an OM parenting function. replete with your own error
messages :)











--
Jon Swindells
[email protected]





On Mon, Jan 20, 2014, at 11:25 AM, Eugen Sares wrote:

Hi,

for the sake of cleanness in my code - is there a way to hide the error
message that shows when trying to parent an object to something that it
is already child of?

Can't get that try catch trick to work.

Thanks!

Eugen



var oObj= CreatePrim("Cube", "MeshSurface", null, null);

var oParent = ActiveSceneRoot;

//ParentObj(oParent, oObj); // WARNING : 3030-EDIT-ParentObj - Command
was cancelled.

try

{

 ParentObj(oParent, oObj);

}

catch(e)

{

 //LogMessage(e);

}






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