.... that of course was the simple and clean solution. The IsEqualTo()
function was something new to learn, though.
Thanks, gentlemen!


------ Originalnachricht ------
Von: "Stephen Blair" <[email protected]>
An: [email protected]
Gesendet: 20.01.2014 13:03:01
Betreff: Re: concealing error messages

Maybe you can do a check before you parent:

var oObj= CreatePrim("Cube", "MeshSurface", null, null);
var oParent = ActiveSceneRoot;

if ( oObj.Parent.IsEqualTo( oParent ) == false)
{
ParentObj(oParent, oObj);
}



On Mon, Jan 20, 2014 at 4:25 AM, Eugen Sares <[email protected]>
wrote:
Hi,
for the sake of cleanness in my code - is there a way to hide the
error message that shows when trying to parent an object to something
that it is already child of?
Can't get that try catch trick to work.
Thanks!
Eugen


var oObj= CreatePrim("Cube", "MeshSurface", null, null);
var oParent = ActiveSceneRoot;
//ParentObj(oParent, oObj); // WARNING : 3030-EDIT-ParentObj - Command
was cancelled.
try
{
 ParentObj(oParent, oObj);
}
catch(e)
{
 //LogMessage(e);
}




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