I'd hardly call an if statement 'coding jiggery-pokery', seems like best
practice to me.


On 20 January 2014 12:05, Jon Swindells <[email protected]> wrote:

>  code looks clean to me.
>
> if you don't like the error output from commands then don't use them
>
> the time spent finding and coding jiggery-pokery is much better spent
> developing an OM parenting function. replete with your own error messages
> :)
>
>
>
>
>
> --
>  Jon Swindells
>  [email protected]
>
>
>
> On Mon, Jan 20, 2014, at 11:25 AM, Eugen Sares wrote:
>
> Hi,
> for the sake of cleanness in my code - is there a way to hide the error
> message that shows when trying to parent an object to something that it is
> already child of?
> Can't get that try catch trick to work.
> Thanks!
> Eugen
>
>
> var oObj= CreatePrim("Cube", "MeshSurface", null, null);
> var oParent = ActiveSceneRoot;
> //ParentObj(oParent, oObj); // WARNING : 3030-EDIT-ParentObj - Command was
> cancelled.
> try
> {
>  ParentObj(oParent, oObj);
> }
> catch(e)
> {
>  //LogMessage(e);
> }
>
>
>
>
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