Maybe Aloys would be the one to explain, if he can divulge the info.

Eric T.

On Wednesday, January 29, 2014 9:49:22 AM, Alan Fregtman wrote:
How were things usually modeled? Did they make volumes and use a
voxelizer or something to approximate the brick placements?




On Wed, Jan 29, 2014 at 9:30 AM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:

    You'd be surprised. You know how many bricks are in those
    renders??? Having to load and manage all those bricks in each
    asset and load them into the viewports so animators could see what
    they are doing... some really awesome tech was done for it by the
    AL RnD team.

    Eric T.


    On Wednesday, January 29, 2014 9:25:03 AM, Marc-Andre Carbonneau
    wrote:

        The question that comes to mind is: “Why hasn’t a Lego movie done
        before now?!!”

        I mean, for sure there is technology developed for this movie
        alone
        but it looks to me like it could have been done 5 years ago!

        Hope what I am saying comes out right. I don’t mean to say that it
        looks dated here! ;)

        I know what I am doing next Friday!

        MAC

        *From:*softimage-bounces@__listproc.autodesk.com
        <mailto:[email protected]>
        [mailto:softimage-bounces@__listproc.autodesk.com
        <mailto:[email protected]>] *On Behalf Of
        *Sebastien Sterling
        *Sent:* 28 janvier 2014 19:25
        *To:* [email protected].__com
        <mailto:[email protected]>
        *Subject:* Re: The Lego Movie: Behind the Scenes and How They
        Made the

        Movie

        In a time where big feature companies are concerned with not being
        able to afford bigger and better spectacles, endlessly upping the
        ante, where entire compagnies go bankruped in order to pull of
        "ONE"
        effect, this film looks like an elegent little solution. not
        to say it
        isn't challenging, i'm sure such an endeavour comes with its
        own list
        of issues and challenges. but it must have been a breath of
        fresh air
        not to deal with fur, hair. :) million hour rendertimes (i'm
        guessing). there will probably be a sequel to this.

        On 28 January 2014 23:24, Ahmidou Lyazidi
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>__> wrote:

        Everything is CG, some people were talking about stop motion
        after the
        first trailer release,

        but they were just abused by the extraordinary work did by the
        team :)

        The purpose of the face rig was to simplify the select > move >
        keyframe workflow and the hierarchies to the maximum.

        So instead of having a lots of control object to drive the
        curves we
        decided to work directly with the curves (which has to be
        bezier ones ).

        Shape animation wasn't an option either, as we needed more
        flexibilityity.

        Actually there was 3 levels of manipulation:

        1- the curve itself fot SRT

        2- the soft controls basic and predefined shaping mostly
        driven by ICE

        3 -A custom manipulation tool was built that was kind of like the
        tweak tool with extra options for fast and

        direct point manipulation (click> drag, without selection).
        But instead of moving the points, it was updating per point
        translation parameters

        then a custom C++ operator was reading those parameters to
        drive the
        points.

        another operators was doing the curves offsetting to give
        thickness.

        The curve had some color and other properties used by a realtime
        shader applied on the heads.

        And that's pretty much all, I hope you'll enjoy the movie!

        Cheers

        -A


        ------------------------------__-----------------
        Ahmidou Lyazidi
        Director | TD | CG artist
        http://vimeo.com/ahmidou/__videos
        <http://vimeo.com/ahmidou/videos>
        http://www.cappuccino-films.__com
        <http://www.cappuccino-films.com>

        2014-01-27 David Gallagher <[email protected]
        <mailto:[email protected]>
        <mailto:davegsoftimagelist@__gmail.com
        <mailto:[email protected]>>>



            Great work. Excited about this! My children were sure this
        was a
            stop-motion movie. (heh)



            On 1/27/2014 8:13 AM, Alan Fregtman wrote:

                Nice!! Great work, animals. :)

                On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou
                <[email protected]
        <mailto:[email protected]>
                <mailto:sefstathiou@__bournemouth.ac.uk
        <mailto:[email protected]>>> wrote:

                With loads of Softimage goodness!

        http://www.youtube.com/watch?__v=6N9jr0FqYMk
        <http://www.youtube.com/watch?v=6N9jr0FqYMk>

                Really looking forward to this, Will done Animal Logic!

                Sofronis Efstathiou

                Postgraduate Framework Leader and BFX Competition and
        Festival
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                Computer Animation Academic Group

                *National Centre for Computer Animation*


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