Its LDD, Lego Digital Designer, its a free bit of software you can download from Lego and create your own lego buildings.

Its was an awesome project to have worked on :D

On 2014-01-29 05:01 PM, Marc-Andre Carbonneau wrote:
We see a software that was developed solely for this movie. Some kind of Lego designer 
for concept artist. I'm curious as to how the concepts were passed to modelers or 
"assembled" for them!

Procedural seems it could play a big role in this movie!

An you gotta love the Legofied effects! LOL!

MAC

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge 
(Contact)
Sent: 29 janvier 2014 09:51
To: [email protected]
Subject: Re: The Lego Movie: Behind the Scenes and How They Made the Movie

Maybe Aloys would be the one to explain, if he can divulge the info.

Eric T.

On Wednesday, January 29, 2014 9:49:22 AM, Alan Fregtman wrote:
How were things usually modeled? Did they make volumes and use a
voxelizer or something to approximate the brick placements?




On Wed, Jan 29, 2014 at 9:30 AM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:

     You'd be surprised. You know how many bricks are in those
     renders??? Having to load and manage all those bricks in each
     asset and load them into the viewports so animators could see what
     they are doing... some really awesome tech was done for it by the
     AL RnD team.

     Eric T.


     On Wednesday, January 29, 2014 9:25:03 AM, Marc-Andre Carbonneau
     wrote:

         The question that comes to mind is: “Why hasn’t a Lego movie done
         before now?!!”

         I mean, for sure there is technology developed for this movie
         alone
         but it looks to me like it could have been done 5 years ago!

         Hope what I am saying comes out right. I don’t mean to say that it
         looks dated here! ;)

         I know what I am doing next Friday!

         MAC

         *From:*softimage-bounces@__listproc.autodesk.com
         <mailto:[email protected]>
         [mailto:softimage-bounces@__listproc.autodesk.com
         <mailto:[email protected]>] *On Behalf Of
         *Sebastien Sterling
         *Sent:* 28 janvier 2014 19:25
         *To:* [email protected].__com
         <mailto:[email protected]>
         *Subject:* Re: The Lego Movie: Behind the Scenes and How They
         Made the

         Movie

         In a time where big feature companies are concerned with not being
         able to afford bigger and better spectacles, endlessly upping the
         ante, where entire compagnies go bankruped in order to pull of
         "ONE"
         effect, this film looks like an elegent little solution. not
         to say it
         isn't challenging, i'm sure such an endeavour comes with its
         own list
         of issues and challenges. but it must have been a breath of
         fresh air
         not to deal with fur, hair. :) million hour rendertimes (i'm
         guessing). there will probably be a sequel to this.

         On 28 January 2014 23:24, Ahmidou Lyazidi
         <[email protected] <mailto:[email protected]>
         <mailto:[email protected]
         <mailto:[email protected]>>__> wrote:

         Everything is CG, some people were talking about stop motion
         after the
         first trailer release,

         but they were just abused by the extraordinary work did by the
         team :)

         The purpose of the face rig was to simplify the select > move >
         keyframe workflow and the hierarchies to the maximum.

         So instead of having a lots of control object to drive the
         curves we
         decided to work directly with the curves (which has to be
         bezier ones ).

         Shape animation wasn't an option either, as we needed more
         flexibilityity.

         Actually there was 3 levels of manipulation:

         1- the curve itself fot SRT

         2- the soft controls basic and predefined shaping mostly
         driven by ICE

         3 -A custom manipulation tool was built that was kind of like the
         tweak tool with extra options for fast and

         direct point manipulation (click> drag, without selection).
         But instead of moving the points, it was updating per point
         translation parameters

         then a custom C++ operator was reading those parameters to
         drive the
         points.

         another operators was doing the curves offsetting to give
         thickness.

         The curve had some color and other properties used by a realtime
         shader applied on the heads.

         And that's pretty much all, I hope you'll enjoy the movie!

         Cheers

         -A


         ------------------------------__-----------------
         Ahmidou Lyazidi
         Director | TD | CG artist
         http://vimeo.com/ahmidou/__videos
         <http://vimeo.com/ahmidou/videos>
         http://www.cappuccino-films.__com
         <http://www.cappuccino-films.com>

         2014-01-27 David Gallagher <[email protected]
         <mailto:[email protected]>
         <mailto:davegsoftimagelist@__gmail.com
         <mailto:[email protected]>>>



             Great work. Excited about this! My children were sure this
         was a
             stop-motion movie. (heh)



             On 1/27/2014 8:13 AM, Alan Fregtman wrote:

                 Nice!! Great work, animals. :)

                 On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou
                 <[email protected]
         <mailto:[email protected]>
                 <mailto:sefstathiou@__bournemouth.ac.uk
         <mailto:[email protected]>>> wrote:

                 With loads of Softimage goodness!

         http://www.youtube.com/watch?__v=6N9jr0FqYMk
         <http://www.youtube.com/watch?v=6N9jr0FqYMk>

                 Really looking forward to this, Will done Animal Logic!

                 Sofronis Efstathiou

                 Postgraduate Framework Leader and BFX Competition and
         Festival
                 Director

                 Computer Animation Academic Group

                 *National Centre for Computer Animation*


                 Email: [email protected]
         <mailto:[email protected]>
                 <mailto:sefstathiou@__bournemouth.ac.uk
         <mailto:[email protected]>>

                 Tel: +44 (0) 1202 965805
         <tel:%2B44%20%280%29%201202%20965805>
         <tel:%2B44%20%280%29%201202%__20965805>


                 Profile:
         http://uk.linkedin.com/in/__sofronisefstathiou
         <http://uk.linkedin.com/in/sofronisefstathiou>


                 Student Work:

         http://www.youtube.com/__NCCA3DAnimation
         <http://www.youtube.com/NCCA3DAnimation>

         http://www.youtube.com/__NCCADigitalFX
         <http://www.youtube.com/NCCADigitalFX>

         http://www.youtube.com/__NCCAAnimation
         <http://www.youtube.com/NCCAAnimation>

                 Description: Description:
                 C:\Users\sefstathiou\Pictures\__nccalogo.jpg
                 <http://ncca.bournemouth.ac.__uk/
         <http://ncca.bournemouth.ac.uk/>>Description: Description:

                 C:\Users\sefstathiou\__Documents\My

         
Dropbox\Work_Files\NCCA\__VFXandAnimation_competition\__BFX_website\BFX_Website\bfx___logo_facebook.png
                 <http://www.bfxfestival.com/>


                 Description: Description:
         http://www.bournemouth.ac.uk/__Images/QueensAwardLogo.jpg
         <http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg>

                 Awarded for world-class computer animation teaching

                 with wide scientific and creative applications

                 BU is a Disability Two Ticks Employer and has signed
         up to the
                 Mindful Employer charter. Information about the
         accessibility
                 of University buildings can be found on the BU DisabledGo
                 webpages
         <http://www.disabledgo.com/en/__org/bournemouth-university
         <http://www.disabledgo.com/en/org/bournemouth-university>>


                 This email is intended only for the person to whom it is
                 addressed and may contain confidential information. If you
                 have received this email in error, please notify the
         sender
                 and delete this email, which must not be copied,
         distributed
                 or disclosed to any other person.

                 Any views or opinions presented are solely those of
         the author
                 and do not necessarily represent those of Bournemouth
                 University or its subsidiary companies. Nor can any
         contract
                 be formed on behalf of the University or its subsidiary
                 companies via email.


                 --
                 This message has been scanned for viruses and
                 dangerous content by *MailScanner*
                 <http://www.mailscanner.info/>__, and is
                 believed to be clean.






Reply via email to