This proves once again that Softimage is an amazing tool. So much better than Maya, I hope that this kind of amazing projects, will open Autodesk eyes and realize they have the keys of the kingdom in their pocket. But they are too blind to see....
2014-01-29 Simon Anderson <[email protected]> > Its LDD, Lego Digital Designer, its a free bit of software you can > download from Lego and create your own lego buildings. > > Its was an awesome project to have worked on :D > > > On 2014-01-29 05:01 PM, Marc-Andre Carbonneau wrote: > >> We see a software that was developed solely for this movie. Some kind of >> Lego designer for concept artist. I'm curious as to how the concepts were >> passed to modelers or "assembled" for them! >> >> Procedural seems it could play a big role in this movie! >> >> An you gotta love the Legofied effects! LOL! >> >> MAC >> >> -----Original Message----- >> From: [email protected] [mailto:softimage-bounces@ >> listproc.autodesk.com] On Behalf Of Eric Thivierge (Contact) >> Sent: 29 janvier 2014 09:51 >> To: [email protected] >> Subject: Re: The Lego Movie: Behind the Scenes and How They Made the Movie >> >> Maybe Aloys would be the one to explain, if he can divulge the info. >> >> Eric T. >> >> On Wednesday, January 29, 2014 9:49:22 AM, Alan Fregtman wrote: >> >>> How were things usually modeled? Did they make volumes and use a >>> voxelizer or something to approximate the brick placements? >>> >>> >>> >>> >>> On Wed, Jan 29, 2014 at 9:30 AM, Eric Thivierge >>> <[email protected] <mailto:[email protected]>> wrote: >>> >>> You'd be surprised. You know how many bricks are in those >>> renders??? Having to load and manage all those bricks in each >>> asset and load them into the viewports so animators could see what >>> they are doing... some really awesome tech was done for it by the >>> AL RnD team. >>> >>> Eric T. >>> >>> >>> On Wednesday, January 29, 2014 9:25:03 AM, Marc-Andre Carbonneau >>> wrote: >>> >>> The question that comes to mind is: "Why hasn't a Lego movie >>> done >>> before now?!!" >>> >>> I mean, for sure there is technology developed for this movie >>> alone >>> but it looks to me like it could have been done 5 years ago! >>> >>> Hope what I am saying comes out right. I don't mean to say that >>> it >>> looks dated here! ;) >>> >>> I know what I am doing next Friday! >>> >>> MAC >>> >>> *From:*softimage-bounces@__listproc.autodesk.com >>> <mailto:[email protected]> >>> [mailto:softimage-bounces@__listproc.autodesk.com >>> <mailto:[email protected]>] *On Behalf Of >>> *Sebastien Sterling >>> *Sent:* 28 janvier 2014 19:25 >>> *To:* [email protected].__com >>> <mailto:[email protected]> >>> *Subject:* Re: The Lego Movie: Behind the Scenes and How They >>> Made the >>> >>> Movie >>> >>> In a time where big feature companies are concerned with not >>> being >>> able to afford bigger and better spectacles, endlessly upping >>> the >>> ante, where entire compagnies go bankruped in order to pull of >>> "ONE" >>> effect, this film looks like an elegent little solution. not >>> to say it >>> isn't challenging, i'm sure such an endeavour comes with its >>> own list >>> of issues and challenges. but it must have been a breath of >>> fresh air >>> not to deal with fur, hair. :) million hour rendertimes (i'm >>> guessing). there will probably be a sequel to this. >>> >>> On 28 January 2014 23:24, Ahmidou Lyazidi >>> <[email protected] <mailto:[email protected]> >>> <mailto:[email protected] >>> <mailto:[email protected]>>__> wrote: >>> >>> Everything is CG, some people were talking about stop motion >>> after the >>> first trailer release, >>> >>> but they were just abused by the extraordinary work did by the >>> team :) >>> >>> The purpose of the face rig was to simplify the select > move > >>> keyframe workflow and the hierarchies to the maximum. >>> >>> So instead of having a lots of control object to drive the >>> curves we >>> decided to work directly with the curves (which has to be >>> bezier ones ). >>> >>> Shape animation wasn't an option either, as we needed more >>> flexibilityity. >>> >>> Actually there was 3 levels of manipulation: >>> >>> 1- the curve itself fot SRT >>> >>> 2- the soft controls basic and predefined shaping mostly >>> driven by ICE >>> >>> 3 -A custom manipulation tool was built that was kind of like >>> the >>> tweak tool with extra options for fast and >>> >>> direct point manipulation (click> drag, without selection). >>> But instead of moving the points, it was updating per point >>> translation parameters >>> >>> then a custom C++ operator was reading those parameters to >>> drive the >>> points. >>> >>> another operators was doing the curves offsetting to give >>> thickness. >>> >>> The curve had some color and other properties used by a realtime >>> shader applied on the heads. >>> >>> And that's pretty much all, I hope you'll enjoy the movie! >>> >>> Cheers >>> >>> -A >>> >>> >>> ------------------------------__----------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/__videos >>> <http://vimeo.com/ahmidou/videos> >>> http://www.cappuccino-films.__com >>> <http://www.cappuccino-films.com> >>> >>> 2014-01-27 David Gallagher <[email protected] >>> <mailto:[email protected]> >>> <mailto:davegsoftimagelist@__gmail.com >>> <mailto:[email protected]>>> >>> >>> >>> >>> Great work. Excited about this! My children were sure this >>> was a >>> stop-motion movie. (heh) >>> >>> >>> >>> On 1/27/2014 8:13 AM, Alan Fregtman wrote: >>> >>> Nice!! Great work, animals. :) >>> >>> On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou >>> <[email protected] >>> <mailto:[email protected]> >>> <mailto:sefstathiou@__bournemouth.ac.uk >>> <mailto:[email protected]>>> wrote: >>> >>> With loads of Softimage goodness! >>> >>> http://www.youtube.com/watch?__v=6N9jr0FqYMk >>> <http://www.youtube.com/watch?v=6N9jr0FqYMk> >>> >>> Really looking forward to this, Will done Animal Logic! >>> >>> Sofronis Efstathiou >>> >>> Postgraduate Framework Leader and BFX Competition and >>> Festival >>> Director >>> >>> Computer Animation Academic Group >>> >>> *National Centre for Computer Animation* >>> >>> >>> Email: [email protected] >>> <mailto:[email protected]> >>> <mailto:sefstathiou@__bournemouth.ac.uk >>> <mailto:[email protected]>> >>> >>> Tel: +44 (0) 1202 965805 >>> <tel:%2B44%20%280%29%201202%20965805> >>> <tel:%2B44%20%280%29%201202%__20965805> >>> >>> >>> Profile: >>> http://uk.linkedin.com/in/__sofronisefstathiou >>> <http://uk.linkedin.com/in/sofronisefstathiou> >>> >>> >>> Student Work: >>> >>> http://www.youtube.com/__NCCA3DAnimation >>> <http://www.youtube.com/NCCA3DAnimation> >>> >>> http://www.youtube.com/__NCCADigitalFX >>> <http://www.youtube.com/NCCADigitalFX> >>> >>> http://www.youtube.com/__NCCAAnimation >>> <http://www.youtube.com/NCCAAnimation> >>> >>> Description: Description: >>> C:\Users\sefstathiou\Pictures\__nccalogo.jpg >>> <http://ncca.bournemouth.ac.__uk/ >>> <http://ncca.bournemouth.ac.uk/>>Description: Description: >>> >>> C:\Users\sefstathiou\__Documents\My >>> >>> Dropbox\Work_Files\NCCA\__VFXandAnimation_competition\__ >>> BFX_website\BFX_Website\bfx___logo_facebook.png >>> <http://www.bfxfestival.com/> >>> >>> >>> Description: Description: >>> http://www.bournemouth.ac.uk/__Images/QueensAwardLogo.jpg >>> <http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg> >>> >>> Awarded for world-class computer animation teaching >>> >>> with wide scientific and creative applications >>> >>> BU is a Disability Two Ticks Employer and has signed >>> up to the >>> Mindful Employer charter. Information about the >>> accessibility >>> of University buildings can be found on the BU >>> DisabledGo >>> webpages >>> <http://www.disabledgo.com/en/__org/bournemouth-university >>> <http://www.disabledgo.com/en/org/bournemouth-university>> >>> >>> >>> This email is intended only for the person to whom it is >>> addressed and may contain confidential information. If >>> you >>> have received this email in error, please notify the >>> sender >>> and delete this email, which must not be copied, >>> distributed >>> or disclosed to any other person. >>> >>> Any views or opinions presented are solely those of >>> the author >>> and do not necessarily represent those of Bournemouth >>> University or its subsidiary companies. 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