Okay. I must be missing something simple, but I cannot get this to work.
I've followed the instructions here:

http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm
I'm even working with a simpler example. No forces or anything. Just the framework (and the init node of course) and a weight map. And when I play back the scene... nothing. The mesh is not moving at all. Even the envelope in the Anim context is not working either. Have I missed something? Thanks!


On 05/02/2014 3:58 PM, Sergio Mucino wrote:
Will do. Thanks Eric!

On 05/02/2014 3:57 PM, Eric Thivierge wrote:
Look at the docs for the Verlet integration I believe they have an example in there.

Eric T.

On Wednesday, February 05, 2014 3:53:56 PM, Sergio Mucino wrote:
Hey there. I could use some recommendations here. I'm trying to add
some jiggle as secondary motion to a mesh I have. I just need it in
certain parts of the mesh. So, I did some research, and decided to use
this guy's compound...

http://vimeo.com/41299656

I got it running, but it's INSANELY slow (I have no idea how he got it
to run like that in his video. My mesh is more complex, but nothing
extraordinary... and it's just a stand-in! The real model will
definitely be higher-res).
So, before I run down the road of using proxies, shrink-wraps, etc.
does anyone have any suggestions around creating this kind of effect
on an object in a more efficient manner? I'm all ears. It doesn't have
to be incredibly accurate. Just need to see some motion going on there
(I need it to 'simulate' fat on a character, but nothing massive).

Thanks for any suggestions!
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