Yep I figured iy out :)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Friday, February 07, 2014 7:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: Gear Head question

the head or chest curve icons that live above your character i meant to type

On Fri, Feb 7, 2014 at 2:45 PM, Enrique Caballero 
<enriquecaball...@gmail.com<mailto:enriquecaball...@gmail.com>> wrote:
im pretty sure that option already lives under your anim setup property page.  
just select the head or chest and press f3, open up the property page. there 
are like 4 different orientation options already built in

On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy 
<szabol...@crytek.com<mailto:szabol...@crytek.com>> wrote:
Hey Gear riggers

So I have a cartoony character, and we'd like to have few options when 
animating the spine


1.       The head and neck follows the movement of the spine

2.       The neck follows the movement of the spine, but keeps orientation to 
the world





Option 1st is achieved easily, but 2nd seems to be tricky. The neck effector 
stays in place, so the neck is bending in the opposite direction as the spine, 
and it looks terrible...





Any idea?







Cheers





Szabolcs
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