Hey Gear riggers

So I have a cartoony character, and we'd like to have few options when 
animating the spine


1.       The head and neck follows the movement of the spine

2.       The neck follows the movement of the spine, but keeps orientation to 
the world





Option 1st is achieved easily, but 2nd seems to be tricky. The neck effector 
stays in place, so the neck is bending in the opposite direction as the spine, 
and it looks terrible...





Any idea?







Cheers





Szabolcs

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