Instances are allowed
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Eric Thivierge Sent: Tuesday, February 11, 2014 12:37 PM To: [email protected] Subject: Re: Survey - how would you do this? I meant that Matt was going to say that you can't instance stuff as one additional restriction... On 2/11/2014 3:28 PM, Emilio Hernandez wrote: Well not $10 bucks but a sample scene will say yes. https://dl.dropboxusercontent.com/u/49626349/Asteroids.scn [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-11 14:19 GMT-06:00 Tim Leydecker <[email protected]<mailto:[email protected]>>: Do it by hand. Create null in center of Planet. Call it Parent_Mom. Create Volume Previz Torus Helper. Create Asteroid in Origin. Create Null. Name Null Asteroid_P001. Parent Asteroid to Asteroid_P001. Animate Asteroid Rotation (its tumbling) in Origin. Snap Asteroid_P001 to Torus. Parent Asteroid_P001 to Parent_Mom. Duplicate Asteroid_P001, resulting in Asteroid_P002. Snap Asteroid_P002 to Torus. Create Null, call it Parent_Spin. Parent Parent_Mom to Parent_Spin. Animate Rotation (Y) of Parent_Spin. Create Null, name it Parent_Dad. Name Planet Forever21Planet, parent Forever21 and Parent_Spin to Parent_Dad. Duplicate Asteroid_P002 as often as you need and snap to Torus. Duplicate Parent_Spin, rename Parent_Spin_faster. Adjust Animation to spin faster. Delete any Asteroids you don“t like, offset animations where neccessary or desired. Rinse, repeat. Play. On 11.02.2014 20:23, Matt Lind wrote: The question: but how do you apply the random jitter to the object positions?

