Thanks Steven,
http://www.facefx.com/documentation/2013.3/W250 gives a good idea about a default character setup. I glanced through some of tutorials and clicked through the docs. I can see why FaceFx can provide more in-depth control and possibly allows superior results when fed with the audio and the text to analyse. The reason why I´m still leaning towards voice-o-matic is pretty nicely summed up in this example of storing keyframe data on "proxies": (Voice-o-matic) http://www.youtube.com/watch?v=71hp0z0oUvc That comes close to the workflow I expect to face. Getting in help with the blocking in of the lip-sync, possibly even before phoneme shapes and the personalisation of a character can be regarded finalized. For lack of a better description. Thanks again for the pointing to facefx, the site has very good info. Cheers, tim On 12.02.2014 21:07, Steven Caron wrote:
i just went through this, i couldn't get that good of results out of voice o matic. i ended up using FaceFX. http://facefx.com/ the pipeline for FaceFX is a bit tricky, since it sits on top of fbx, but they have an API which you can extract the auto lip sync curves without using FBX back into softimage. the results i got with FaceFX were awesome right out of the gate, i only needed to add one extra new target/shape. On Wed, Feb 12, 2014 at 11:54 AM, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote: Hi guys, can you share your findings when using voice-o-matic from http://www.di-o-matic.com/__products/ <http://www.di-o-matic.com/products/> maybe even compared to FaceRobot? Voice-O-Matic seems to help a lot in blocking in a lip sync audio/blendshapes animation using a basic set of 8-9 blendshapes. "Only" having to setup aprox. 10 good shapes to get to a lip sync antimation track ready for further finetuning seems very desireable. I am under the impression that FaceRobot would require more setup work, especially when facing an alien, e.g. a not really humanoid basemesh. Can you recommend an alternative program to voice-o-matic. Cheers, tim

