There is a comparison chart of facerobot and di-o-matic here
http://www.di-o-matic.com/products/plugins/xsi/VoiceOMatic/#page=compare

I think it's a little bit overstating it to say you can do the same
thing with Face Robot.  The FR workflow doesn't allow you at all to do
classic lipsync with blendshapes and weighting, for example, it's all
it's own blackbox that requires face robot.  Face robot definitely
does not support non-humanoid faces.

Btw, I've seen many people use FR lipsync with non-English language
and text, and they couldn't tell the feature doesn't work with that
and produces random, incorrect phoneme/vismes, and they were still
pleased with the result.  For a while there, the japanese language
switch wasn't hooked up properly and didn't work and the Japanese
users didn't realize it either. But I guess people mostly see the
rhythm.  AFAIK the lib we use only ever returns a small set of
phonemes, I think less than 8.

On Thu, Feb 13, 2014 at 3:22 AM, Nicolas Esposito <[email protected]> wrote:
> I tried both Voice-o-Matic and FaceFx, but in the end I preferred to use
> Facerobot combined with the lipsync tool in order to have decent lipsync
> based on audio ( and text ).
> It can be tricky working with Facerobot but with a bit of trial and error
> you can get really nice results and have a basic facial animation without
> going crazy with all the options available.
>
> For Alien creatures it depends how ocmplex the mesh is, but generally it
> requires more setup with the regions, but other than that.
> Also you can easily create new phonemes and corrective shapes when you're
> importing the visemes, so honestly I would rather not buy Voice-o-Matic
> since I can do the same thing in Facerobot with Lipsync...
> Maybe thats why he dropped Softimage support, since the same toolset is
> already available
>

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