Hi Ben

The big difference is Modo is also successfully cross platform, and in active 
development. When the time comes to move on they will be in a position to do so.

Something Softimage currently lacks.  Which is something Autodesk will regret 
down the line.


________________________________
From: Ben Rogall [xsi_l...@shaders.moederogall.com]
Sent: 14 February 2014 07:45 PM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?

As a matter of fact, Modo is COM based. When programming with its SDK, the COM 
roots are more visible than with Softimage. However most everything is nicely 
wrapped in C++ classes so you don't usually have to deal with the low level 
nuts and bolts of COM.

Ben

On 2/14/2014 7:42 AM, Angus Davidson wrote:
Unfortunately  it will be Softimages achilles heel if they don’t find a way off 
of it (which is unlikely given the very small dev team) COM doesn’t scale the 
way new 3d apps require. To many  bottlenecks.

Jumping into Modo for my first attempt at particles. Managed to get the 
following after my allotted 5 minutes

pic.twitter.com/EDOKamNkkn

Just used a plain cube as a poly source. Need to update that with a more random 
rock ;)





From: Guillaume Laforge 
<guillaume.laforge...@gmail.com<mailto:guillaume.laforge...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how would you do this?

Softimage code in Linux is pretty much the same as on Windows and so is using 
COM too. How it works on Linux has been explain on this list many time (almost 
as often as people asking how to install Softimage successfully  on Linux).

I have nothing against COM in theory, except that it is hard to find good 
programmers mastering this interface those days. It is an old tech and 
Softimage is built on it. Easy to get the picture no ?



On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson 
<angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
How does the linux version get around all of the MFC / Com+ dependencies ? 
Would be great if we could get the  linux version to be used as the compile 
base. In theory then a more open windows version and even a mac version would 
be possible ;)

On the plus side at least you have moved to a decent laptop now ;)

My only experience in this was from a long time back. FBX , was buggy and 
Alembic wasnt yet an option. We came up with an exporter that allowed a decent 
to and fro between 3D app and Games engine.

Similar to how the obj exporter worked it was text based and had a separate 
include file for geometry, materials,bones animation etc. This allowed it to be 
be easy to use for version control , and also allowed us to reuse animations 
etc  across more then one model. Admittedly things were a lot simpler then .

Havent looked at Modo for creating the asteroid belt.  will try have a look 
this weekend.

________________________________________
From: Luc-Eric Rousseau [luceri...@gmail.com<mailto:luceri...@gmail.com>]
Sent: 14 February 2014 04:26 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?

imagine if we made such jokes every time the Fabric came to pimp their
stuff here. ;)

If there is going to be a discussion about creating custom tools for
artists, sweeping statements about DCCs, and name dropping like Pixar,
it's in everyone's interest to be informed about the maya side of the
story.  On my side, as Maya UI team lead, pyside (python+qt) is part
of the day-to-day.  Something I could have never imagine on Softimage.
I'd always have to write everything in C++/MFC to do anything.  I've
also dumped my PC for a Macbook Pro.


On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
<guillaume.laforge...@gmail.com<mailto:guillaume.laforge...@gmail.com>> wrote:
> Don't forget to print the threads/coupons Steven !
>
>
> On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron 
> <car...@gmail.com<mailto:car...@gmail.com>> wrote:
>>
>> ya, i get that feeling too ;)
>>
>> its magical
>>
>>
>> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
>> <guillaume.laforge...@gmail.com<mailto:guillaume.laforge...@gmail.com>> 
>> wrote:
>>>
>>> I've got the feeling that someone is trying to sell us some Autodesk
>>> products here.
>>> Can I have a special discount if I print this thread and bring it to my
>>> reseller ?
>>>
>
=
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communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
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and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
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University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
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