Hi,

I still like to use ye olde La Maison's Projection Plane generator which will 
create simple depth controlled image planes which can be animated or expression 
controlled. (I haven't really looked at the alternatives so they may do the 
same)

 BG planes are good, but I often like  to create other depths of alpha keyed 
footage (especially foreground) in the viewport for reference when you're 
animating.

Couldn't see it on rray so it's attached. 

Get Primitive->Camera->Create LMProjectionplane 

when it's installed.

Ta,

Adam. 

_____________________
http://www.linkedin.com/in/adamseeleyuk
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>________________________________
> From: Dan Yargici <[email protected]>
>To: [email protected] 
>Sent: Saturday, 15 February 2014, 13:46
>Subject: Re: MAYA to Soft, imageplanes
> 
>
>
>You missed the fact that Luc-Eric has become a forum troll! ;)
>
>
>
>DAN
>
>
>
>
>
>On Sat, Feb 15, 2014 at 3:08 PM, Stefan Kubicek <[email protected]> wrote:
>
>What? Where? I don't see it. The only thing I could find was the setting for 
>"fixed to camera" (the point of which I don't get because the moment the 
>camera moves the image plane moves out of camera), that also reveals 
>parameters for X,Y,Z placement, but what is the required setting to have the 
>image plane cut through visible geometry or even have it entirely in front of 
>it? It still seems to be "behind" all scene geometry no matter what I dial in 
>for the Z parameter, or am I having display driver issues?
>>
>>Copy/paste from the help files:
>>
>>Attached to Camera
>>Displays the image in the background of the camera no matter how the camera 
>>is panned, zoomed, etc. This option is useful for matching animation with 
>>footage of live action. This is the default for images in perspective views 
>>like Camera and User.
>>If you need to pan, zoom, or frame while keeping the registration between the 
>>rotoscoped image and objects in the scene, activate Pixel Zoom mode (the 
>>magnifying glass on the viewport's toolbar).
>>Note that Pixel Zoom does not work with other camera navigation, including 
>>orbiting and dollying.
>>
>>Fixed
>>Displays the image at a fixed location in scene coordinates. This option is 
>>useful for modeling from reference images. This is the default for images in 
>>orthographic views like Front, Right, and Top.
>>
>>Did I miss something?
>>
>>
>>
>>
>>
>>On Sat, Feb 15, 2014 at 5:25 AM, Stefan Kubicek <[email protected]> 
>>wrote:
>>>
>>>I had the same problem and ended up copy/pasting image paths manually into
>>>>the rotoscope options of each camera.
>>>>The thing is that Softimage doesn't have an equivalent feature to Maya's
>>>>image planes. Image planes have a specifiable depth from the camera, while
>>>>Soft's roto feature always consideres the image to be "in the back", behind
>>>>anything else. If you need proper image planes you will need to attach grids
>>>>to cameras manually and controll their distance with a custom param from the
>>>>camera, or fully manually.
>>>>
>>>Buzzzt! No.
>>>
>>>XSI has image planes with placement in depth since v6.0.
>>>Look again at that rotocopy property page, the Image Placement options.
>>>
>>
>>
>>-- 
>>-------------------------------------------
>>               Stefan Kubicek
>>-------------------------------------------
>>           keyvis digital imagery
>>          Alfred Feierfeilstraße 3
>>       A-2380 Perchtoldsdorf bei Wien
>>         Phone:    +43/699/12614231
>>      www.keyvis.at  [email protected]
>>--  This email and its attachments are   --
>>--confidential and for the recipient only--
>>
>>
>
>
>

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