Freeze the modeling and freeze all transforms typically works for me when I 
have this issue. It's usually only the half that was mirrored that shows the 
display issue for me.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Arvid Björn
Sent: Tuesday, February 18, 2014 4:32 AM
To: [email protected]
Subject: OBJ's inverted in Mari

Hi list,
I was wondering if someone else got this problem; OBJ's exported from Soft 
sometimes get objects weirdly inverted so they can't be shaded correctly in 
some other programs, one of them is Mari. I can still paint on the objects but 
the shading doesn't work. Same OBJ's display problems in other software too so 
it's not just Mari.
The objects tend to be those that were mirrored in modelling, but not always.

I'm wondering if there's something I can do in Softimage to get it to export 
everything correctly?
I've tried the few options that the OBJ export has, doesn't seem to make any 
difference. Creating subdivided meshes and importing those seems to help, but 
not always. Exporting the same objects to Alembic works fine in other software, 
except for Mari which doesn't support it.
Can't find a peep about the problem on the net, and we're getting it here 
consistently, I'm just guessing it has to do with Soft's OBJ exporter or 
something with Soft normals.
Any solutions out there?

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