Thanks guys, sounds good, I'll try and report back!

On Tue, Feb 18, 2014 at 4:48 PM, Orlando Esponda
<orlando.espo...@gmail.com>wrote:

> Sometimes helps to export as obj, delete the original and re import to
> softimage, finally export that to mari. For some reason this seems to fix
> issues with samples.
>
>
> On Tue, Feb 18, 2014 at 7:25 AM, Williams, Wayne <
> wayne.willi...@xaviant.com> wrote:
>
>>  Freeze the modeling and freeze all transforms typically works for me
>> when I have this issue. It's usually only the half that was mirrored that
>> shows the display issue for me.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Arvid Björn
>> *Sent:* Tuesday, February 18, 2014 4:32 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* OBJ's inverted in Mari
>>
>>
>>
>> Hi list,
>>
>> I was wondering if someone else got this problem; OBJ's exported from
>> Soft sometimes get objects weirdly inverted so they can't be shaded
>> correctly in some other programs, one of them is Mari. I can still paint on
>> the objects but the shading doesn't work. Same OBJ's display problems in
>> other software too so it's not just Mari.
>>
>> The objects tend to be those that were mirrored in modelling, but not
>> always.
>>
>>
>> I'm wondering if there's something I can do in Softimage to get it to
>> export everything correctly?
>>
>> I've tried the few options that the OBJ export has, doesn't seem to make
>> any difference. Creating subdivided meshes and importing those seems to
>> help, but not always. Exporting the same objects to Alembic works fine in
>> other software, except for Mari which doesn't support it.
>>
>> Can't find a peep about the problem on the net, and we're getting it here
>> consistently, I'm just guessing it has to do with Soft's OBJ exporter or
>> something with Soft normals.
>>
>> Any solutions out there?
>>
>
>
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