Hello all. I'm struggling on something that I'm sure should be simple. I have some particles, cubes, that are sitting flat on a surface, all with their x axis pointing straight up, but rotated around that axis so they're all facing in different directions across the surface. I can see this by having the Orientation attribute visible and Display as Axis on. Now I want to use Get Location by Raycast on some geometry in the scene, using the Z axis of the particles as the Direction Vector input. What I'm struggling on is how to get the vector of the Z axis of the particles? How do I extract this information from the Orientation? Like I said, I can see that its the Z axis of each particle I want to use. Maybe it's not the Orientation I should be using?
I hope that makes sense. Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

