Hello all.
I'm struggling on something that I'm sure should be simple.
I have some particles, cubes, that are sitting flat on a surface, all with
their x axis pointing straight up, but rotated around that axis so they're
all facing in different directions across the surface. I can see this by
having the Orientation attribute visible and Display as Axis on.
Now I want to use Get Location by Raycast on some geometry in the scene,
using the Z axis of the particles as the Direction Vector input.
What I'm struggling on is how to get the vector of the Z axis of the
particles? How do I extract this information from the Orientation? Like I
said, I can see that its the Z axis of each particle I want to use. Maybe
it's not the Orientation I should be using?

I hope that makes sense.
Thanks
Chris


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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