David! Thank you sooooooooo much!
On 20 February 2014 12:40, David Barosin <[email protected]> wrote: > plug the orientation of the particle into a 'rotate vector' node. For the > 'Z' axis of the particle use 0,0,1 as the value in the 'rotate vector' > node. > > > > > On Thu, Feb 20, 2014 at 7:36 AM, Chris Marshall <[email protected] > > wrote: > >> Hello all. >> I'm struggling on something that I'm sure should be simple. >> I have some particles, cubes, that are sitting flat on a surface, all >> with their x axis pointing straight up, but rotated around that axis so >> they're all facing in different directions across the surface. I can see >> this by having the Orientation attribute visible and Display as Axis on. >> Now I want to use Get Location by Raycast on some geometry in the scene, >> using the Z axis of the particles as the Direction Vector input. >> What I'm struggling on is how to get the vector of the Z axis of the >> particles? How do I extract this information from the Orientation? Like I >> said, I can see that its the Z axis of each particle I want to use. Maybe >> it's not the Orientation I should be using? >> >> I hope that makes sense. >> Thanks >> Chris >> >> >> -- >> >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> >> > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

