David! Thank you sooooooooo much!


On 20 February 2014 12:40, David Barosin <[email protected]> wrote:

> plug the orientation of the particle into a 'rotate vector' node.  For the
> 'Z' axis of the particle use 0,0,1 as the value in the 'rotate vector'
> node.
>
>
>
>
> On Thu, Feb 20, 2014 at 7:36 AM, Chris Marshall <[email protected]
> > wrote:
>
>> Hello all.
>> I'm struggling on something that I'm sure should be simple.
>> I have some particles, cubes, that are sitting flat on a surface, all
>> with their x axis pointing straight up, but rotated around that axis so
>> they're all facing in different directions across the surface. I can see
>> this by having the Orientation attribute visible and Display as Axis on.
>> Now I want to use Get Location by Raycast on some geometry in the scene,
>> using the Z axis of the particles as the Direction Vector input.
>> What I'm struggling on is how to get the vector of the Z axis of the
>> particles? How do I extract this information from the Orientation? Like I
>> said, I can see that its the Z axis of each particle I want to use. Maybe
>> it's not the Orientation I should be using?
>>
>> I hope that makes sense.
>> Thanks
>> Chris
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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