plug the orientation of the particle into a 'rotate vector' node. For the 'Z' axis of the particle use 0,0,1 as the value in the 'rotate vector' node.
On Thu, Feb 20, 2014 at 7:36 AM, Chris Marshall <[email protected]>wrote: > Hello all. > I'm struggling on something that I'm sure should be simple. > I have some particles, cubes, that are sitting flat on a surface, all with > their x axis pointing straight up, but rotated around that axis so they're > all facing in different directions across the surface. I can see this by > having the Orientation attribute visible and Display as Axis on. > Now I want to use Get Location by Raycast on some geometry in the scene, > using the Z axis of the particles as the Direction Vector input. > What I'm struggling on is how to get the vector of the Z axis of the > particles? How do I extract this information from the Orientation? Like I > said, I can see that its the Z axis of each particle I want to use. Maybe > it's not the Orientation I should be using? > > I hope that makes sense. > Thanks > Chris > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > >

