im trying to render a lot of particles.... 
the particle clouds are generated from LIDAR scans, new header data added to
the original scan format, imported into SPARTA, exported as realflow bin
files, imported into soft  (i know, pain)
 
each scan has about 10 million particles (and this is only 10percent of the
original data) and there are 25 scans i need to render in one scene
as you can imagine, soft is being a royal pain in the a$$
 
anyone have any experience with rendering lots of particles?
 
open to suggestions at this point, including krakatoa, maya, you name it!
 
someone suggested partIO, into maya, then out to krakatoa (via partIO -->
prt files)
 
anyone had to render a billion points before?
 
a
 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


 <blocked::blocked::blocked::blocked::mailto:[email protected]>
[email protected]

www.fluid-pictures.com
<blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

Reply via email to