im trying to render a lot of particles.... the particle clouds are generated from LIDAR scans, new header data added to the original scan format, imported into SPARTA, exported as realflow bin files, imported into soft (i know, pain) each scan has about 10 million particles (and this is only 10percent of the original data) and there are 25 scans i need to render in one scene as you can imagine, soft is being a royal pain in the a$$ anyone have any experience with rendering lots of particles? open to suggestions at this point, including krakatoa, maya, you name it! someone suggested partIO, into maya, then out to krakatoa (via partIO --> prt files) anyone had to render a billion points before? a
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