Hi Adrian, Richard was a genius in what he was creating, so far ahead of everyone else.
If you have a license for Fury 2, it will work with Maya. :) Rendering a billion particles is challenging. If you want to do volumetric lighting on it, that requires all of the particles to be loaded at once, it isn't really going to work with Fury. But if you just want to render them with mattes and light objects you can do that with Fury. If you wanted to do complex per-point lighting, you can load each data set into ICE, do arbitrary per particle color calculations, save it out to *.icecache files which Fury for Maya can load in its proxies and render directly those colors. Best regards, Ben Houston On Fri, Feb 21, 2014 at 1:08 PM, adrian wyer <[email protected]> wrote: > > Thanks Ben, interesting about working with Richard, I had the pleasure of > talking with him a few times about his fractal projects, he is deeply > missed... > > Interesting about Fury using proxies (would my Softimage Fury license let me > run a maya version?) > > a > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Ben Houston > Sent: 21 February 2014 17:40 > To: [email protected] > Subject: Re: OT: particle insanity > > You can also use Exocortex Fury which has the ability to use proxies to load > the data at render time only -- I think that proxies are only available in > Maya at this point. I wrote Krakatoa to render billion particle data sets > originally (we were rendering Doc Bailey's > fractals: http://www.imagesavant.com/ with +1B particle counts ) so I > suspect it still works for that use case. > -ben > > On Fri, Feb 21, 2014 at 12:02 PM, adrian wyer > <[email protected]> wrote: >> im trying to render a lot of particles.... >> the particle clouds are generated from LIDAR scans, new header data >> added to the original scan format, imported into SPARTA, exported as >> realflow bin files, imported into soft (i know, pain) >> >> each scan has about 10 million particles (and this is only 10percent >> of the original data) and there are 25 scans i need to render in one >> scene as you can imagine, soft is being a royal pain in the a$$ >> >> anyone have any experience with rendering lots of particles? >> >> open to suggestions at this point, including krakatoa, maya, you name it! >> >> someone suggested partIO, into maya, then out to krakatoa (via partIO >> --> prt files) >> >> anyone had to render a billion points before? >> >> a >> >> >> Adrian Wyer >> Fluid Pictures >> 75-77 Margaret St. >> London >> W1W 8SY >> ++44(0) 207 580 0829 >> >> >> [email protected] >> >> www.fluid-pictures.com >> >> >> >> Fluid Pictures Limited is registered in England and Wales. >> Company number:5657815 >> VAT number: 872 6893 71 >> >> > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Clara.io - Professional-Grade WebGL-based 3D Content Creation > -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation

