Thanks Ben, interesting about working with Richard, I had the pleasure of
talking with him a few times about his fractal projects, he is deeply
missed...

Interesting about Fury using proxies (would my Softimage Fury license let me
run a maya version?)

a


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ben Houston
Sent: 21 February 2014 17:40
To: [email protected]
Subject: Re: OT: particle insanity

You can also use Exocortex Fury which has the ability to use proxies to load
the data at render time only -- I think that proxies are only available in
Maya at this point.  I wrote Krakatoa to render billion particle data sets
originally (we were rendering Doc Bailey's
fractals: http://www.imagesavant.com/ with +1B particle counts ) so I
suspect it still works for that use case.
-ben

On Fri, Feb 21, 2014 at 12:02 PM, adrian wyer
<[email protected]> wrote:
> im trying to render a lot of particles....
> the particle clouds are generated from LIDAR scans, new header data 
> added to the original scan format, imported into SPARTA, exported as 
> realflow bin files, imported into soft  (i know, pain)
>
> each scan has about 10 million particles (and this is only 10percent 
> of the original data) and there are 25 scans i need to render in one 
> scene as you can imagine, soft is being a royal pain in the a$$
>
> anyone have any experience with rendering lots of particles?
>
> open to suggestions at this point, including krakatoa, maya, you name it!
>
> someone suggested partIO, into maya, then out to krakatoa (via partIO 
> --> prt files)
>
> anyone had to render a billion points before?
>
> a
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> [email protected]
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>



--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io - Professional-Grade WebGL-based 3D Content Creation

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