Thanks Ben, interesting about working with Richard, I had the pleasure of talking with him a few times about his fractal projects, he is deeply missed...
Interesting about Fury using proxies (would my Softimage Fury license let me run a maya version?) a -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ben Houston Sent: 21 February 2014 17:40 To: [email protected] Subject: Re: OT: particle insanity You can also use Exocortex Fury which has the ability to use proxies to load the data at render time only -- I think that proxies are only available in Maya at this point. I wrote Krakatoa to render billion particle data sets originally (we were rendering Doc Bailey's fractals: http://www.imagesavant.com/ with +1B particle counts ) so I suspect it still works for that use case. -ben On Fri, Feb 21, 2014 at 12:02 PM, adrian wyer <[email protected]> wrote: > im trying to render a lot of particles.... > the particle clouds are generated from LIDAR scans, new header data > added to the original scan format, imported into SPARTA, exported as > realflow bin files, imported into soft (i know, pain) > > each scan has about 10 million particles (and this is only 10percent > of the original data) and there are 25 scans i need to render in one > scene as you can imagine, soft is being a royal pain in the a$$ > > anyone have any experience with rendering lots of particles? > > open to suggestions at this point, including krakatoa, maya, you name it! > > someone suggested partIO, into maya, then out to krakatoa (via partIO > --> prt files) > > anyone had to render a billion points before? > > a > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > [email protected] > > www.fluid-pictures.com > > > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > > -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation

