AD was just a piece of shit. But It will be a big piece of shit
2014-02-28 18:03 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > lol AD IS piece of shit for long time now :) > > > On Fri, Feb 28, 2014 at 2:33 PM, Max Evgrafov <summ...@gmail.com> wrote: > >> if autodesk will kill softimage... autodesk will be piece of shit ... >> >> >> 2014-02-28 16:19 GMT+04:00 pedro santos <probi...@gmail.com>: >> >> Not really Simon. As someone that an year later was solely a LightWave, >>> while you could define modeling just like taking vertices where ever you >>> want them, but each application as its ways to get there. Honestly I don't >>> think SI ways are simple and clear from start, but almost every problem I >>> threw at it solved. >>> >>> As for the I/O bit, true, but again in my experience my SI experience >>> would be much more difficult and incomplete if I treated Softimage like I >>> do my LightWave's Layout. A split environment, where you don't take benefit >>> from modeling in context, modeling relations and history. >>> >>> Anyways... one year in for me and the boat is sinking? o_O Waiting for >>> more info. >>> >>> >>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves <si...@simonreeves.com>wrote: >>> >>>> People talk about modelling but I always feel that's pretty much the >>>> last thing you would need to learn in a new app, there isn't an easier >>>> thing to I/o than a mesh with subd with or without uvs. >>>> >>>> >>>> >>>> On Friday, 28 February 2014, Brent McPherson < >>>> brent.mcpher...@autodesk.com> wrote: >>>> >>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd >>>>> preview display. In subd display mode the Page Up/Down keys change the >>>>> subd >>>>> preview level. (the default value is 2) >>>>> >>>>> So the workflow is something like this... >>>>> >>>>> Hit 3 key and then use page up/down to adjust subd level. From then on >>>>> just hit 1 & 3 to toggle between base mesh and your chosen subd display >>>>> level. >>>>> -- >>>>> Brent >>>>> >>>>> From: softimage-boun...@listproc.autodesk.com [mailto: >>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez >>>>> Sent: 28 February 2014 01:30 >>>>> To: softimage@listproc.autodesk.com >>>>> Subject: Re: Best online resources to help with a Maya migration. >>>>> >>>>> By the way, to help on the transition. >>>>> >>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas >>>>> scripts, if you do character, and rigging. Without this scripts you will >>>>> be in a dead end. Also make sure you find a good UV plugin. That is just >>>>> for start. You will not be able to envelope (skin in Maya) with nothing >>>>> but joints and geometry. Say goodbye to implicit objects. And make sure >>>>> you memorize the order to pick obj, as for parenting and constraining is >>>>> different for each one. >>>>> If an object is a child of other object and you want to hide just the >>>>> parent, well good luck. All this kind of parameters propagate from the >>>>> parent to all of its childs. Be patient with the selection tool, and >>>>> remember to click in the window you are using, cause it is not like >>>>> Softimage that it works where the cursor is. You need to activate the >>>>> window or viewport by clicking in it. >>>>> Each object has at least two nodes the object and the shape. If you >>>>> want your object to display in something different than 2 subdivision >>>>> levels, forget about something like the +/-. You will need to go to the >>>>> object shape node and set the preview subdivision levels to modify it in >>>>> an >>>>> object per object basis as there is no (MULT) selection like in Softimage. >>>>> Unless of course you make or have a script for doing this. >>>>> Well just for a begging guide. >>>>> Ohh and there is no such thing as the RMB when you are maniupalting an >>>>> object a nasty pop up menu will appear in front of you with a dial like >>>>> options. For last take a deep breath when you are looking for a parameter >>>>> as the ChannelBox/Layer editor will dispaly all the connections the object >>>>> has. >>>>> Good luck with your transition. >>>>> >>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>> >>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com<mailto: >>>>> emi...@e-roja.com>>: >>>>> Exactly Stefan! >>>>> The client does not care whatever you are using. He only cares about >>>>> time, money and quality. >>>>> Go ahead make your transition, start thinking of hiring additional >>>>> people, specially devs. Make sure you search under the stones for scripts >>>>> and plugins. Spend more money to keep it up. >>>>> >>>>> Maya out of the box is a piece of crap compared to Softimage. So >>>>> don't expect too much. Go with the "latest" technology.... You will soon >>>>> be bald of pulling out your hairs. >>>>> >>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>> >>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com >>>>> <mailto:s...@tidbit-images.com>>: >>>>> >>>>> Amen to that! >>>>> I'm doing my own projects and my clients could not care less what >>>>> program their pictures were made in. I could use Maya >>>>> but that would mean I'd make 30% less profit. Why would I want to do >>>>> that? As long as XSI remains that much ahead in the bread and butter >>>>> disciplines I will continue to use it. Why waste money? >>>>> >>>>> Softimage for me will be dead the time I will stop using it. >>>>> Don't know why is the rush to switch if you have your own clients, >>>>> your own projects and you have been delivering amazing work done with >>>>> Softimage. >>>>> The Maya 2015 won't be better than Softimage to get the job done. >>>>> So because SI 2015 unoficially yet is the latest version you are going >>>>> to run to other options while you can still deliver superb work? >>>>> The clients don't care if you made it with paintbrush as long as they >>>>> are satisfied with the end result. >>>>> >>>>> >>>>> >>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>> >>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling < >>>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>: >>>>> If you are moving a team from SI to Maya, you are going to need to >>>>> create a tone of scripts to improve functionality, last place i was in >>>>> they >>>>> proudly showed off their modeling script "ow look at these !" and "won't >>>>> these make your life so much easier ?!" not really cause all those scripts >>>>> where already a given in SI. >>>>> >>>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto: >>>>> vfor...@gmail.com>> wrote: >>>>> SideFX's Masterclasses >>>>> CMIVFX >>>>> Odforce.net >>>>> http://www.sidefx.com/docs/houdini13.0/ >>>>> >>>>> There's enough information there to make your head explode :-) >>>>> >>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman < >>>>> alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote: >>>>> Anyone have recommendations for great Houdini tutorials? I know SideFx >>>>> have some, but besides those? >>>>> >>>>> >>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic < >>>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: >>>>> trust me there is no tutorial that can help with frustration that you >>>>> will have to deal with .... good luck. I know that I'm staying with SI for >>>>> years to come. >>>>> Zombies are popular anyway so why not SI Zombie edition too :) >>>>> >>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com >>>>> <mailto:3dv...@gmail.com>> wrote: >>>>> Oh my god, its started! >>>>> >>>>> I guess Digital Tutors would be a good starting point ;) >>>>> >>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <tim.crow...@magneticdreams.com >>>>> <mailto:tim.crow...@magneticdreams.com>>: >>>>> >>>>> sigh.... Is it that time already? >>>>> >>>>> -Tim >>>>> >>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >>>>> I'm separating this out from the "upgrade policy" thread and would >>>>> like to keep it some what on topic as I am sure there will be plenty of >>>>> artists in the coming months asking the same questions. Please start a new >>>>> thread to talk about the politics. >>>>> >>>>> What are the best resources for migration, especially to Maya, for >>>>> long time Softimage users. Has anyone done the Maya training from Digital >>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us >>>>> with years of production experience? Does anyone know of any gem video's >>>>> (for example: a Softimage video I always recommend for anyone wanting to >>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training >>>>> resources out there? >>>>> >>>>> Lawrence >>>>> >>>>> >>>>> Lawrence Nimrichter | Associate Creative Director/Director of >>>>> Animation | Spontaneous | 575 Lexington Avenue | New York | NY | >>>>> 10022 | o 212.317.0077<tel:212.317.0077> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> ------------------------------------------- >>>>> Stefan Kubicek >>>>> ------------------------------------------- >>>>> keyvis digital imagery >>>>> Alfred Feierfeilstraße 3 >>>>> A-2380 Perchtoldsdorf bei Wien >>>>> Phone: +43/699/12614231 >>>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto: >>>>> ste...@keyvis.at> >>>>> -- This email and its attachments are -- >>>>> --confidential and for the recipient only-- >>>>> >>>>> >>>>> >>>> >>>> -- >>>> >>>> >>>> Simon Reeves >>>> London, UK >>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>> >>>> >>> >>> >>> -- >>> [img] >>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >>> >> >> >> >> -- >> Евграфов Максим.(Summatr) >> https://vimeo.com/user3098735/videos >> ------------------------------------------------------- >> Хорошего Вам настроения !!! :-) >> > > -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos ------------------------------------------------------- Хорошего Вам настроения !!! :-)