What about Bifost in Maya 2015? Any news about that? — Sent from Mailbox for iPhone
On Fri, Feb 28, 2014 at 4:21 PM, Paul Doyle <[email protected]> wrote: > Hey Gustavo - comments below >>>I tried Fabric once but learning curve was a bit steeper then I predicted > (coming from an ICE user / no ofense intended). V 2.0 looks like it has > greater benefits, so even if the >>price is steeper then a visual, higher > level thing like Houdini it might pay off... > Yes, this is feedback that we took on board from a few people - our target > was for a TA/TD to be able to quickly build something powerful, but the > graph approach we took for the standalone was tough for people to get their > heads around. Visual programming is part of the 2.0 model - obviously the > library of nodes isn't going to be there from day one, but being able to > write your own nodes in KL (rather than C++) should help with that. We're > still iterating on a few things so apologies for the vagueness - this stuff > will tighten up over the next few months. >>> Do you have a timeframe for F2.0? Since the [2.0] video points at some > significant changes I would rather wait before diving in that pool again. > It will be early summer - we were pushing for a Spring release but various > requirements coming out of customers made it clear that we needed to > revisit some areas. > That said - using Fabric within Softimage/Maya/Arnold is there now. It's > much more accessible to people than the standalone path - we're also > pushing on a few things over the next two releases (March and April) that > will make Fabric quite exciting within the plug-in context. >>> Another question is one that regards functionality. Houdini has a lot of > functionallity built in that could be exposed through its "Engine". I know > you guys are a small company and >> you cant aim at covering great areas > for now. We all have seen many great FE videos exploring topics like > rendering, motion capture, procedural animation, crowds and so >>> on... And we all agree the plataform is great, flexible and fast. But my > question is: what can one TD or a small TD group expect from FE RIGHT NOW?! > I know MPC and Hybride >> can do great stuff with it, but where would I be > able to apply my FE knowladge on a day to day basis, and what should I > leave to the houdinis and mayas for now? > I would rather guys like Eric and Guillaume (and Mathieu if he has the > time!) commented here - you're going to get a clearer production > perspective imo. > That said, it's important to understand that Fabric is a long way from > being a replacement DCC. Our focus is on the platform, making sure we offer > kickass performance and flexibility before we shift to higher-level > functionality. I'd say jump in now (it's free after all for individuals, > and we do deals for educational institutions), watch for the next two > releases and keep an eye on the progress on 2.0. >>>I have great respect for what you guys are doing, the way you do business > and the way you do software keeps me confident an investment in FE would be > a solid one. But I want >> to know where I am going in order to applie the > right time investment in each tool from now on. > Thanks for the kind words. I understand the need to get a sense of our > roadmap - I hope this helps a bit. We tend to share a lot more on our > mailing list. >>> Ps: if you ever sell to AD please... well dont ever sell to AD ;) > Whenever this gets mentioned, my response is the same - we're building a > business, we've just closed a long-term deal with MPC, our intent is not to > sell the company - it's to build something awesome. However, it's a two-way > street - it can be frustrating and demoralizing for young companies to see > a steady flow of "this is great, when it does X I'll take a look". If you > want to influence the direction of a company then you have to be involved - > it doesn't even mean giving us money, but install it, give feedback and so > forth. Even if it's not Fabric - do the same for Modo, or C4D, or Blender. > We have people on the list who haven't been able to get Fabric into the > studio yet, but they tinker in their own time and tell us how to help them > succeed. I can't overemphasize how valuable this is to us, or Exocrotex or > anyone else. > On 28 February 2014 10:38, Gustavo Eggert Boehs <[email protected]> wrote: >> Hey Paul, I see you active on this "migration" threads, which is quite >> nice by the way, and I have some questions. >> >> I tried Fabric once but learning curve was a bit steeper then I predicted >> (coming from an ICE user / no ofense intended). V 2.0 looks like it has >> greater benefits, so even if the price is steeper then a visual, higher >> level thing like Houdini it might pay off... >> Do you have a timeframe for F2.0? Since the [2.0] video points at some >> significant changes I would rather wait before diving in that pool again. >> >> Another question is one that regards functionality. Houdini has a lot of >> functionallity built in that could be exposed through its "Engine". I know >> you guys are a small company and you cant aim at covering great areas for >> now. We all have seen many great FE videos exploring topics like rendering, >> motion capture, procedural animation, crowds and so on... And we all agree >> the plataform is great, flexible and fast. But my question is: what can one >> TD or a small TD group expect from FE RIGHT NOW?! I know MPC and Hybride >> can do great stuff with it, but where would I be able to apply my FE >> knowladge on a day to day basis, and what should I leave to the houdinis >> and mayas for now? >> >> I have great respect for what you guys are doing, the way you do business >> and the way you do software keeps me confident an investment in FE would be >> a solid one. But I want to know where I am going in order to applie the >> right time investment in each tool from now on. >> >> Best regards, >> Gustavo E Boehs >> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | >> http://www.gustavoeb.com.br/ >> >> Ps: if you ever sell to AD please... well dont ever sell to AD ;) >>

