emmm...no no no, i meant the ICE-natural TDs - people like me, who can exist only in visual programming environment and can`t(don`t want) to code
2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>: > On the other hand I found both rigging and animation in Maya makes me > vomit. But that may be due to fact that never mastered rigging in Maya > myself as after trying it in SI it was whole new world. > As for animation... ALL rigs I ever had to work with in Maya were made by > riggers that should better stay away from any rigging at all. Half-riggers > that makes half done, bad rigs that breaks and brings any comp to crawl > with like 4fps playback. > So unless you have like master rigger at hand.. don't count on good > animation in Maya. > And trust me most of small to medium studios and freelancers don't have > access to good rigger. And that is when nightmare starts and never ends > > > On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge > <[email protected]>wrote: > >> Being super realistic, the only option for serious film work in regards >> to rigging and animation is Maya. Sorry if people don't want to hear it but >> it is. I personally don't see anything coming in the next 2 years that is >> going to be up to the level we need it to be to do everything we can now >> other than Maya. I'm not saying we won't push Fabric very hard on top of >> it, but for keyframe animation, deformation effects, and general rigging >> tools, there isn't anything else. >> >> 2 cents. >> >> Eric T. >> >> >> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote: >> >>> aha, the thread smoothly turned into FE discussion ))) great >>> Clara.io will also have nodal tools, great, great !!! >>> Houdini VOP also awesome >>> with your permission i`ll raise the question once again - where will >>> you move ? >>> >> >> >

