Ahem,
In terms of the stuff I've been doing, Fabric is in a really usable
state within Splice right now. Mainly building rigs for me. The
performance is pretty nuts and I've just built a rig that replaces our
old Softimage only setup and I can't give you solid numbers but the
frame rate went from ~4fps to ~20-30fps. Plus it gives us more control
and features.
With the help of Helge to add an additional feature to one of the built
in types, we were able to create the required operator and the
prototyping / implementation was within a week or so. Granted I've been
getting my feet wet with Fabric Engine and KL off and on for 6 months.
I've had other things to jump on but if you're a solid TD with a good
amount of programming background it'll only take you a few weeks to a
month to get to a point where you can pump stuff out. Looking forward to
getting off a few other tasks to get back onto the Splice work.
One cool thing for me is that you can draw OpenGL shapes and interfaces
that allow your animator's to get some better feedback on what's
happening in the rig without having to know any C++. It's just there in
Splice. They are adding some cool stuff in the coming releases (before
2.0) that's going to be really exciting in many respects regarding Splice.
If you have any more Q's just post back.
Eric T.
On 2/28/2014 11:21 AM, Paul Doyle wrote:
I would rather guys like Eric and Guillaume (and Mathieu if he has the
time!) commented here - you're going to get a clearer production
perspective imo.