Blender has some really nice approaches and tools, and the fact that its open 
source makes it extremely interesting when loaded with some strong technical 
skills. Its a shame the interaction model is so un-intuitive, but a platform as 
open as that could benefit massively from a large amount of input from 
developers within the industry.
 

 
Date: Fri, 28 Feb 2014 10:21:50 -0800
Subject: Re: successor animation software
From: [email protected]
To: [email protected]

I think a small fleet if TDs is inevitable either way.  
If you break it all down, 3D at it core is data and the relationships between 
those data points.  What this list is upset about is losing the ability to 
manipulate that data in a fluid and efficient way.  I feel ya brothers and 
sisters.  I was practically incubated in XSI.  

I'm quite ready to get behind a platform that can offer a strong core.  A core 
that can handle large datasets efficiently, and then the rest, I'm willing to 
start from scratch.  

I really do believe we've acclimated to some non-ideal workflows only because 
the current one weren't horrific enough for us to do anything about them.  And 
I do believe at this point, our industry has a good idea of what we'd like to 
have and what legacy concepts we can let die.  

A concept I've been thinking is finding an engine that we can alter and change 
to tackle the problems we deal with.  Be cool if we could reskin something like 
a Blender which is open and rather non-volatile and make it feel like whatever 
we wanted.  I'm sure there are other technologies to look at like Fabric 
Engine, and who knows, maybe even not too far a stretch to leverage Unity as a 
platform.  

Just food for thought,
-Lu

On Fri, Feb 28, 2014 at 9:44 AM, Angus Davidson <[email protected]> 
wrote:







While its very impressive you would need a small fleet of TD's to keep it 
shipshape;)




From: Vladimir Jankijevic [[email protected]]

Sent: 28 February 2014 07:37 PM

To: [email protected]

Subject: Re: successor animation software






I don't think they would want to support that beast for untrained people. Or if 
they would, it would cost a tremendous pile of money. Who's up for that?




On Fri, Feb 28, 2014 at 6:29 PM, Ed Manning 
<[email protected]> wrote:


rather than thinking about Maya (which is no more the future than Softimage, 
maybe less), why don't we think about what might be needed in a worthy 
successor to both?



This might be a good place to start:



http://rhythm.com/labs/








Maybe someone could get R&H's new owners to commercialize this.  Or sell to the 
Foundry?



















 

This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. 




                                          

Reply via email to