There definately is a going to be a void to fill Paul! And right now and a
couple years forward it will likely be easy to increase a DCC companys
userbase significantly if manages to deliver what is required.

Morten



Den 4. marts 2014 kl. 21:45 skrev Paul Doyle <[email protected]>:

> Thank you for mentioning us and for the helpful comments. I'll make sure we
> respond to the things raised in this thread - in particular scene assembly.
> I just don't feel like pimping software today - I'll be back on top of
> things tomorrow.
> 
> 
> On 4 March 2014 15:34, Felix Geremus < [email protected]
> <mailto:[email protected]> > wrote:
> > Great post Andy! I'm probably biased, because I'm mainly working as a
> > lighter. But after thinking about the future for the last couple of days, I
> > came to the very same conclusion. Lighting and scene assembly is the
> > biggest hole to fill. Houdini will be a great replacement for FX and with
> > stuff like open VDB, alembic, partiio, etc it should become easier to move
> > stuff in and out. Modeling can happen anywhere since a while.
> > Rigging and animation isn't that easy. But animation isn't that technical
> > and animators usually don't take long to switch. Rigging is more difficult.
> > But Maya isn't that bad in rigging. And now there is Fabric. And I think
> > for rigging it is already 90% of where it should be. People like Eric are
> > already building stuff with it. And the advantage here is that rigging is a
> > very modular and job specific process. With a few solvers and deformers
> > you're already up and running, and everything else, you build on top as you
> > need it. And that's the problem with a Fabric scene assembly application.
> > You'd basically need to build a complete and highly complex application
> > from scratch which covers all your needs. Otherwise you won't be able to
> > work with it. And from what I know that's what keeps many people in smaller
> > studios from using fabric in this area. It's just financially impossible to
> > build such an application from scratch. I was really disappointed when I
> > heard that the Fabric guys won't continue Stage for now (although I
> > understand their reasons). And all the other efforts I know of (except for
> > Steven's Arnold connection) are happening inside studios and most likely
> > won't be shared.
> > So now that Softimage will be gone, isn't there room or even need for
> > collaboration here? Before everybody tries to build something themselves,
> > shouldn't people try to bundle forces? And I'm not only talking about
> > individuals here. I'm talking about small to medium size companies who
> > couldn't afford to build something like this alone.
> > 
> > 
> > 
> > 
> > 2014-03-04 20:39 GMT+01:00 Juhani Karlsson < [email protected]
> > <mailto:[email protected]> > :
> > 
> > > Now I`m interested about this mailing list too - its full of Kings!
> > > Is it going to stay? If not where should we go?
> > > Fabric definetly has bright future if you just keep on pushin - and Caron
> > > that sounds really good : )
> > > 
> > > 
> > > On 4 March 2014 21:35, Paul < [email protected]
> > > <mailto:[email protected]> > wrote:
> > > > I'm going to be going Fabric too for sure.
> > > > 
> > > > On 4 Mar 2014, at 19:17, Jonah Friedman < [email protected]
> > > > <mailto:[email protected]> > wrote:
> > > > > > the kl language! this is a step toward my own scene assembly tool. i
> > > > > > am
> > > > > > imagining something between softimage and katana.
> > > > > 
> > > > > That sounds exactly like a place I want to be. <3
> > > > > 
> > > 
> > > 
> > > --
> > > --
> > > Juhani Karlsson
> > > 3D Artist/TD
> > > 
> > > Talvi Digital Oy
> > > Pursimiehenkatu 29-31 b 2krs.
> > > 00150 Helsinki
> > > +358 443443088 <tel:%2B358%20443443088>
> > > [email protected]
> > > www.vimeo.com/talvi <http://www.vimeo.com/talvi>

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