There definately is a going to be a void to fill Paul! And right now and a couple years forward it will likely be easy to increase a DCC companys userbase significantly if manages to deliver what is required.
Morten Den 4. marts 2014 kl. 21:45 skrev Paul Doyle <[email protected]>: > Thank you for mentioning us and for the helpful comments. I'll make sure we > respond to the things raised in this thread - in particular scene assembly. > I just don't feel like pimping software today - I'll be back on top of > things tomorrow. > > > On 4 March 2014 15:34, Felix Geremus < [email protected] > <mailto:[email protected]> > wrote: > > Great post Andy! I'm probably biased, because I'm mainly working as a > > lighter. But after thinking about the future for the last couple of days, I > > came to the very same conclusion. Lighting and scene assembly is the > > biggest hole to fill. Houdini will be a great replacement for FX and with > > stuff like open VDB, alembic, partiio, etc it should become easier to move > > stuff in and out. Modeling can happen anywhere since a while. > > Rigging and animation isn't that easy. But animation isn't that technical > > and animators usually don't take long to switch. Rigging is more difficult. > > But Maya isn't that bad in rigging. And now there is Fabric. And I think > > for rigging it is already 90% of where it should be. People like Eric are > > already building stuff with it. And the advantage here is that rigging is a > > very modular and job specific process. With a few solvers and deformers > > you're already up and running, and everything else, you build on top as you > > need it. And that's the problem with a Fabric scene assembly application. > > You'd basically need to build a complete and highly complex application > > from scratch which covers all your needs. Otherwise you won't be able to > > work with it. And from what I know that's what keeps many people in smaller > > studios from using fabric in this area. It's just financially impossible to > > build such an application from scratch. I was really disappointed when I > > heard that the Fabric guys won't continue Stage for now (although I > > understand their reasons). And all the other efforts I know of (except for > > Steven's Arnold connection) are happening inside studios and most likely > > won't be shared. > > So now that Softimage will be gone, isn't there room or even need for > > collaboration here? Before everybody tries to build something themselves, > > shouldn't people try to bundle forces? And I'm not only talking about > > individuals here. I'm talking about small to medium size companies who > > couldn't afford to build something like this alone. > > > > > > > > > > 2014-03-04 20:39 GMT+01:00 Juhani Karlsson < [email protected] > > <mailto:[email protected]> > : > > > > > Now I`m interested about this mailing list too - its full of Kings! > > > Is it going to stay? If not where should we go? > > > Fabric definetly has bright future if you just keep on pushin - and Caron > > > that sounds really good : ) > > > > > > > > > On 4 March 2014 21:35, Paul < [email protected] > > > <mailto:[email protected]> > wrote: > > > > I'm going to be going Fabric too for sure. > > > > > > > > On 4 Mar 2014, at 19:17, Jonah Friedman < [email protected] > > > > <mailto:[email protected]> > wrote: > > > > > > the kl language! this is a step toward my own scene assembly tool. i > > > > > > am > > > > > > imagining something between softimage and katana. > > > > > > > > > > That sounds exactly like a place I want to be. <3 > > > > > > > > > > > > > > -- > > > -- > > > Juhani Karlsson > > > 3D Artist/TD > > > > > > Talvi Digital Oy > > > Pursimiehenkatu 29-31 b 2krs. > > > 00150 Helsinki > > > +358 443443088 <tel:%2B358%20443443088> > > > [email protected] > > > www.vimeo.com/talvi <http://www.vimeo.com/talvi>

