Wow Stephan,

Thanks for sharing. I remember in some of my early days with Softimage CE
(starting 21 years ago), Spans+Partners work on some of the early Softimage
reels inspiring me to explore more. It makes me happy to be reminded of
this so many years later, even at such a depressing moment it Softimage
history.

Thanks again,

Alex


On Tue, Mar 4, 2014 at 11:10 PM, Stephan Hempel <[email protected]> wrote:

> after laying around the whole night and couldn't sleep here are my 2 cents
> on the whole situation.
>
> When you look at the history of Softimage it's quite obvious that
> developing a software for this industry is quite a challenge. I think there
> is reason why Daniel Langlois sold Softimage to Microsoft, because he
> couldn't stand the developing costs for a complete rewrite anymore. And
> when you see how long it took until XSI and later Moondust got on the
> market you may have glimpse what it means to develop a piece Software with
> this kind of sophistication.
>
> I can only hope that FabricEngine and all the others develop a better
> business model then the traditional one with investors outside of the
> industry who are not bound to the company they are invested in and can sell
> their investment at anytime to anywhom. I think the only solution are
> strong bounds into the 3D industry itself.
>
> I want to show you an example. In the Germany there is a company called
> DATEV. They do a very unsexy thing: tax accounting software. But the
> interesting part is that this company has been built by its customers and
> is owned by its customers in form of a cooperative society. The company
> exists since 1966 which gives you an idea about the stability and longevity
> of such the business model.
> More info about you find here: http://en.wikipedia.org/wiki/Datev
>
> As manufacturing 3D software is obviously not a highly profitable business
> (or why else Softimage got sold from the founder via Microsoft throught
> AVID to Autodesk, Maya from Wavefront through Alias to Autodesk, 3dsmax
> from Kinetix through discreet* to Autodesk)
> I can only strongly recommend to stay away from financal investors and the
> stock market and try to finance the development through the 3D industry
> itself.
>
> By the way if you look at Autodesk's latest business figures then you get
> the impression that big troubles can arise. Last years revenue dropped
> significantly especially when you compare it to the performance of the
> competition in the engineering sector. Engineering is 93% of their business
> by the way. M&E only contributes 7% to their revenue and is decreasing.
> Related to that I don't think that cloud based services which is
> supposedly the next big thing is wanted by such a conservative industry
> like the engineering industry is. And believe me or not they are
> conservative. I have some clients in this field. When this cloud based
> thing goes down the drain it is likely that Autodesk gets in big trouble
> and will therefore concentrate on its core business and will as consequence
> sell its stepchild M&E to whomever may have an interest in it (hopefully
> not a financial investor).
>
> Well I have no glass ball in front of me but I think the 3D industry
> should be prepared for such a situation since Autodesk has a dominant
> market position and apparently no one seems to care.
>
> It's a shame their will be no other software with a
> middle-click-this-button-to-repeat-the-last-command functionality anymore
> because Autodesk owns the patent on this and many other innovative concepts
> which made Softimage unique and stand out. So I think I will stay with "my
> second love" until I go the "Kim Aldis route".
>
> Just my 2 cents. Sorry for the rambling speech.
>
> I am still very thankful that I got in touch with  Softimage at Spans und
> Partner 8 years ago after messing around with 3dsmax and Maya. Thanks to
> the developers and the community for supporting such a great product over
> the last 28 years.
>
> Cheers,
> Stephan.
>
> +1
>
> Sent from my iPhone
>
> On Mar 5, 2014, at 5:11, Jeffrey Dates <[email protected]> wrote:
>
> This.
> Everything Andy said.
>
>
>
> On Tue, Mar 4, 2014 at 4:52 PM, Andy Jones <[email protected]> wrote:
>
> Many studios having the same problems at the same time is a HUGE
> opportunity if we leverage it properly.
>
> I completely agree about the collaboration that will be necessary from
> users.  However, for studios' part, I know a lot of places are interested
> in Fabric already, even if they haven't actually bought licenses yet.  So
> if part of the incentive was some kind of agreement for the FE guys to help
> nurture a scene assembly tool to life quickly, it might help tip the scale
> for whatever cost/benefit analysis places are doing.  The devs working on
> Fabric are truly some of the best in the world (and from what I understand,
> a big part of the reason AD bought Softimage to begin with).  They are a
> big part of the equation for what will happen in the future, even if they
> don't end up wanting to build a scene assembler as a supported "product" in
> itself (or who knows -- maybe they will?).
>
> It would be great to get a little (or big?) list of studios that are
> interested in this sort of project (or other ones) and possibly have some
> kind of summit with the FE guys about what it would take to fast-track FE
> into certain critical areas of production, assuming a certain number of
> licenses were purchased.  No commitments at this point -- just a list of
> interested parties who might be curious enough to be part of the
> conversation, pending whatever other conversations need to be had with
> superiors.  I.e., it's understood that nobody is speaking for their
> companies at this point.  Just indicating that they think their company
> *might* be interested.
>
> I'll start:
>
> Psyop
> Massmarket
>
>
>
>
> On Tue, Mar 4, 2014 at 1:18 PM, Felix Geremus <[email protected]>
> wrote:
>
> You are probably right. But these times are a little bit different and
> maybe that's exactly the one chance inside all this mess. We're all sitting
> in the same boat at the same time. I know a lot of studios who entirely
> rely on Softimage for lighting. All of these will have to spend time and
> thus money to move on to another pipeline during the next two years anyway.
> So why not invest at least parts of this time into the same thing?
> Individuals are great, and the community should absolutely try. But it's so
> hard to put something like this together in your spare time. A few studios
> supporting and profiting from this effort would accelerate the whole
> process immensely. And about showing potential: wasn't Stage, and all the
> other fabric applications build for exactly this reason? To show the
> potential of such a project?
>
>
>
>
> 2014-03-04 21:55 GMT+01:00 Steven Caron <[email protected]>:
>
>
> it is a bit harder for visual effects vendors/studios, in an already
> difficult market, spending money on software development (not their core
> business) is a hard sell. seeing a product or product in development on the
> other hand drums up interest which leads to real investment and
> collaboration. they need to see if their ideas are aligned with others on
> the project. don't take my comment as discouragement, it is just how i see
> it... for now it will be on individuals to come together on a project which
> shows potential. i hope we, the remaining softimage community, can do that
> together. again, not discouragement to any studio which wants to partner to
> make something happen...
>
> steven
>
>
>
> On Tue, Mar 4, 2014 at 12:34 PM, Felix Geremus <
> [email protected]> wrote:
>
>
>
> So now that Softimage will be gone, isn't there room or even need for
> collaboration here? Before everybody tries to build something themselves,
> shouldn't people try to bundle forces? And I'm not only talking about
> individuals here. I'm talking about small to medium size companies who
> couldn't afford to build something like this alone.
>
>
>
>
>
> --
> Mit freundlichen GrĂ¼ssen
> Stephan Hempel
> mailto:[email protected]
>
>

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