Important things I can recall: claimed speed and stabity upgrade, ice and scene tools for accessing performance, Lagoa (it's not real flow but it is good for simulating a few splashes here and there), polygonizer, strands are really usable for hair and fur specially if you can render them outside mental ray, there is syflex in ice, a slightly more accessible interface to ice through some menus and... I guess that is that for the purposes you describe. Anything important I am missing?
Em quarta-feira, 5 de março de 2014, WilliamP <[email protected]> escreveu: > Hi All > > As my business partner Leoung has mentioned on here, we're still using > 7.01 and were pondering upgrading to the new version and then coasting > again for a few more years with the 2014-15 version and saving a switch to > another software for a later date when it might be clearer where to jump to. > > Can anyone give me a short rundown of the most useful changes that have > come out in Softimage since Autodesk took over? If they are like many > changes, ICE, or subdivision surfaces, for example, I did not know ahead of > time how useful they going to be till I was working with them, so I am not > sure looking at a simple list of the changes is going to tell me which > one's will mean anything significant in production. We work primarily in > medical and technical(CAD based) animation... no games or movie work. > > Thanks ahead for any time you can give me... this is a difficult time for > everyone... > > William > -- Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/

