Important things I can recall: claimed speed and stabity upgrade, ice and
scene tools for accessing performance, Lagoa (it's not real flow but it is
good for simulating a few splashes here and there), polygonizer, strands
are really usable for hair and fur specially if you can render them outside
mental ray, there is syflex in ice, a slightly more accessible interface to
ice through some menus and... I guess that is that for the purposes you
describe.
Anything important I am missing?


Em quarta-feira, 5 de março de 2014, WilliamP <[email protected]>
escreveu:

>  Hi All
>
> As my business partner Leoung has mentioned on here, we're still using
> 7.01 and were pondering upgrading to the new version and then coasting
> again for a few more years with the 2014-15 version and saving a switch to
> another software for a later date when it might be clearer where to jump to.
>
> Can anyone give me a short rundown of the most useful changes that have
> come out in Softimage since Autodesk took over? If they are like many
> changes, ICE, or subdivision surfaces, for example, I did not know ahead of
> time how useful they going to be till I was working with them, so I am not
> sure looking at a simple list of the changes is going to tell me which
> one's will mean anything significant in production. We work primarily in
> medical and technical(CAD based) animation... no games or movie work.
>
> Thanks ahead for any time you can give me... this is a difficult time for
> everyone...
>
> William
>


-- 
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/

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