Er...particles are not the same after version 7. If anything else as "legacy" 
is running out of my memory.
ICE definetly makes life easier with effect-driven creations, also doing 
amazing things with topology and bones (rigging).





On Wednesday, March 5, 2014 3:43 PM, Chris Johnson <[email protected]> wrote:
 
I would do it for Polygenizer alone...used that a ton of times. 



On Wed, Mar 5, 2014 at 3:30 PM, WilliamP <[email protected]> wrote:

 
>Thanks!  
> 
>ICE was to work with models, which it did not 
officially do in 7.01... does it work well?
> 
>Polygonizer?
>----- Original Message ----- 
>>From: Gustavo Eggert  Boehs 
>>To: [email protected] 
>>Sent: Wednesday, March 05, 2014 3:17  PM
>>Subject: Re: Softimage 14... 15...
>>
>>Important things I can recall: claimed speed and stabity  upgrade, ice and 
>>scene tools for accessing performance, Lagoa (it's not real  flow but it is 
>>good for simulating a few splashes here and  there), polygonizer, strands are 
>>really usable for hair and fur specially  if you can render them outside 
>>mental ray, there is syflex in ice, a slightly  more accessible interface to 
>>ice through some menus and... I guess that  is that for the purposes you 
>>describe. 
>>Anything important I am missing?
>>
>>
>>
>>
>>Em quarta-feira, 5 de março de 2014, WilliamP <[email protected]> 
escreveu:
>>
>> 
>>>Hi All
>>> 
>>>As my business partner Leoung has mentioned on here,  we're still using 7.01 
>>>and were pondering upgrading to the new version and  then coasting again for 
>>>a few more years with the 2014-15 version and saving  a switch to another 
>>>software for a later date when it might be clearer where  to jump to.
>>> 
>>>Can anyone give me a short rundown of the most  useful changes that have 
>>>come out in Softimage since Autodesk took over? If  they are like many 
>>>changes, ICE, or subdivision surfaces, for example,  I did not know ahead of 
>>>time how useful they going to be till I was  working with them, so I am not 
>>>sure looking at a simple list of the changes  is going to tell me which 
>>>one's will mean anything significant in  production. We work primarily in 
>>>medical and technical(CAD based)  animation... no games or movie work.
>>> 
>>>Thanks ahead for any time you can give me... this is a  difficult time for 
>>>everyone...
>>> 
>>>William
>>
>>-- 
>>
>>Gustavo E Boehs
>>Dpto. de Expressão Gráfica  | Universidade Federal de  Santa Catarina | 
>>http://www.gustavoeb.com.br/
>>

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