Er...particles are not the same after version 7. If anything else as "legacy" is running out of my memory. ICE definetly makes life easier with effect-driven creations, also doing amazing things with topology and bones (rigging).
On Wednesday, March 5, 2014 3:43 PM, Chris Johnson <[email protected]> wrote: I would do it for Polygenizer alone...used that a ton of times. On Wed, Mar 5, 2014 at 3:30 PM, WilliamP <[email protected]> wrote: >Thanks! > >ICE was to work with models, which it did not officially do in 7.01... does it work well? > >Polygonizer? >----- Original Message ----- >>From: Gustavo Eggert Boehs >>To: [email protected] >>Sent: Wednesday, March 05, 2014 3:17 PM >>Subject: Re: Softimage 14... 15... >> >>Important things I can recall: claimed speed and stabity upgrade, ice and >>scene tools for accessing performance, Lagoa (it's not real flow but it is >>good for simulating a few splashes here and there), polygonizer, strands are >>really usable for hair and fur specially if you can render them outside >>mental ray, there is syflex in ice, a slightly more accessible interface to >>ice through some menus and... I guess that is that for the purposes you >>describe. >>Anything important I am missing? >> >> >> >> >>Em quarta-feira, 5 de março de 2014, WilliamP <[email protected]> escreveu: >> >> >>>Hi All >>> >>>As my business partner Leoung has mentioned on here, we're still using 7.01 >>>and were pondering upgrading to the new version and then coasting again for >>>a few more years with the 2014-15 version and saving a switch to another >>>software for a later date when it might be clearer where to jump to. >>> >>>Can anyone give me a short rundown of the most useful changes that have >>>come out in Softimage since Autodesk took over? If they are like many >>>changes, ICE, or subdivision surfaces, for example, I did not know ahead of >>>time how useful they going to be till I was working with them, so I am not >>>sure looking at a simple list of the changes is going to tell me which >>>one's will mean anything significant in production. We work primarily in >>>medical and technical(CAD based) animation... no games or movie work. >>> >>>Thanks ahead for any time you can give me... this is a difficult time for >>>everyone... >>> >>>William >> >>-- >> >>Gustavo E Boehs >>Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | >>http://www.gustavoeb.com.br/ >>

