My comment regarding Python familiarity was trying to say that if you can
write code in a dynamic language like python or javascript, then KL will be
accessible to you. With FE2.0 we will have visual programming capabilities,
but the library of KL nodes will have to build up in much the same way that
ICE built up over time.

It's important to note that we aren't making ICE2.0 - although our team had
a lot to do with ICE, that doesn't mean we think it's the perfect solution.
There are many differences between architectures that mean visual
programming systems are rarely similar beyond 'boxes and lines'. It's
important that expectations are around 'visual programming for Fabric'
rather than "Fabric is making a new ICE'.


On 6 March 2014 07:25, Cristobal Infante <[email protected]> wrote:

> Houdini seems to be the closest thing:
>
> http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/
>
>
> On 6 March 2014 12:12, Chris Marshall <[email protected]> wrote:
>
>> Is there anything out there at all like ICE? I'm not a coder, but
>> understand the concepts as I used to code a long time ago, which is what
>> made ICE a great tool for someone like me.
>>
>>
>> On 6 March 2014 11:29, Eric Thivierge <[email protected]> wrote:
>>
>>> ICE compounds get ported by converting them to scripts / nodes in the
>>> other applications. Those who have built them should have the chops to get
>>> it done since at its core, it is just math and logic.
>>>
>>> I'm 100% behind Raf here. Unless you're working at a studio where you
>>> need to continue to dev Softimage plugins in order to get current or up
>>> coming jobs out the door it doesn't make sense to continue to build plugins
>>> for Softimage only. Even in its prime, the 3rd party tools market for
>>> Softimage is minimal.
>>>
>>> If you can dev for multiple platforms at the same time that's going to
>>> be helpful as well. Mootz and his early test with Fabric is, in my opinion,
>>> the correct direction. Support your plugins for Softimage but diversify to
>>> others are the same time.
>>>
>>> For those who are replying and don't know how to script, I don't believe
>>> Raf's comments were for you. Its for those who are developers and TD's.
>>> It's a valid point that for these people to make a living, they need to
>>> transition faster than most. We already saw another thread where someone
>>> lost a dev job because they announced the end of Softimage. This is just
>>> the beginning.
>>>
>>> Fabric is one of the only options I see as a viable platform to continue
>>> with. Splice works in Softimage and Maya currently with Houdini and I
>>> believe Max coming within the year. This hybrid approach allows you to keep
>>> your work relevant while having a comfortable transition using Softimage
>>> during that time until you're fully comfortable in say Maya.
>>>
>>> I know it's not artistic friendly yet, but the only way to ensure that
>>> is to get more developers on board to push it there asap.
>>>
>>> Raf, myself, and many others have been hard core fans of Softimage for
>>> years. It's not like we're are giving up on a solution that is in its
>>> prime. It's on its last leg with a drop dead date of April 2016.
>>>
>>
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>

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