I know that Fabric engine is growing up fast and honestly I'm really happy to know that visual programming is on the way, so at least I will be able to try out the basic and understand whats going on, then, over time maybe the library of the KL "nodes" will expand, so it'll be accessible to a wider audience that is in my same situation
Based on the videos lots of cool stuff have been added, and it looks like they're not super-complicated to setup ( if you know what you're doing :-D ) so thats a plus, then there is the Realtime Renderer that looks very very promising, looking forward to see what else could be done 2014-03-06 13:35 GMT+01:00 Paul Doyle <[email protected]>: > My comment regarding Python familiarity was trying to say that if you can > write code in a dynamic language like python or javascript, then KL will be > accessible to you. With FE2.0 we will have visual programming capabilities, > but the library of KL nodes will have to build up in much the same way that > ICE built up over time. > > It's important to note that we aren't making ICE2.0 - although our team > had a lot to do with ICE, that doesn't mean we think it's the perfect > solution. There are many differences between architectures that mean visual > programming systems are rarely similar beyond 'boxes and lines'. It's > important that expectations are around 'visual programming for Fabric' > rather than "Fabric is making a new ICE'. > > > On 6 March 2014 07:25, Cristobal Infante <[email protected]> wrote: > >> Houdini seems to be the closest thing: >> >> http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ >> >> >> On 6 March 2014 12:12, Chris Marshall <[email protected]> wrote: >> >>> Is there anything out there at all like ICE? I'm not a coder, but >>> understand the concepts as I used to code a long time ago, which is what >>> made ICE a great tool for someone like me. >>> >>> >>> On 6 March 2014 11:29, Eric Thivierge <[email protected]> wrote: >>> >>>> ICE compounds get ported by converting them to scripts / nodes in the >>>> other applications. Those who have built them should have the chops to get >>>> it done since at its core, it is just math and logic. >>>> >>>> I'm 100% behind Raf here. Unless you're working at a studio where you >>>> need to continue to dev Softimage plugins in order to get current or up >>>> coming jobs out the door it doesn't make sense to continue to build plugins >>>> for Softimage only. Even in its prime, the 3rd party tools market for >>>> Softimage is minimal. >>>> >>>> If you can dev for multiple platforms at the same time that's going to >>>> be helpful as well. Mootz and his early test with Fabric is, in my opinion, >>>> the correct direction. Support your plugins for Softimage but diversify to >>>> others are the same time. >>>> >>>> For those who are replying and don't know how to script, I don't >>>> believe Raf's comments were for you. Its for those who are developers and >>>> TD's. It's a valid point that for these people to make a living, they need >>>> to transition faster than most. We already saw another thread where someone >>>> lost a dev job because they announced the end of Softimage. This is just >>>> the beginning. >>>> >>>> Fabric is one of the only options I see as a viable platform to >>>> continue with. Splice works in Softimage and Maya currently with Houdini >>>> and I believe Max coming within the year. This hybrid approach allows you >>>> to keep your work relevant while having a comfortable transition using >>>> Softimage during that time until you're fully comfortable in say Maya. >>>> >>>> I know it's not artistic friendly yet, but the only way to ensure that >>>> is to get more developers on board to push it there asap. >>>> >>>> Raf, myself, and many others have been hard core fans of Softimage for >>>> years. It's not like we're are giving up on a solution that is in its >>>> prime. It's on its last leg with a drop dead date of April 2016. >>>> >>> >>> >>> >>> -- >>> >>> Chris Marshall >>> Mint Motion Limited >>> 029 20 37 27 57 >>> 07730 533 115 >>> www.mintmotion.co.uk >>> >>> >> >

