That's what the Node Editor is trying to do. It still misses more than a handful of things to replace the (badly) aging HS, but it's certainly better, at least at showing ports, than the HS. The connection editor has, historically, been a blight on the face of software design, but the old windows will still force you to suffer it.
The NE is alright, but it completely misses a bunch of things, particularly library management of any sort. On Sat, Mar 8, 2014 at 6:07 AM, Chris Covelli <[email protected]>wrote: > I would be very happy to see Maya make their hypershade more like the XSI > rendertree. The hypershade feels like its "trying" to be node based, but > not quite getting it. In XSI ou can see the ports and know instantly how > everything is connected, whereas the hypershade just has boxes with lines > between them. Not very helpful if you ask me. > > Chris Covelli > http://www.polygonpusherinc.com/ > http://exocortex.com/products/species > TurboSquid > Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> > > > On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau <[email protected]>wrote: > >> no UI way to open two outliners, however there is a splitter bar at >> the bottom of the outliner that you can drag to get two outliner >> panes. >> >> On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <[email protected]> wrote: >> > Indeed there is: >> > >> > As MEL: >> > >> > tearOffPanel "Outliner2" "outlinerPanel" false; >> > >> > This is because UI windows in Maya afaik are given specific names and >> you >> > cannot have two open 'viewports' which share the same name, so just >> create a >> > new one! And tear that off instead. And I agree, this should be part of >> the >> > default GUI, though right now I just save this to my shelf as a script >> and >> > increment the counter when I need a new one. :) >> > >> > Yours sincerely, >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

