That's what the Node Editor is trying to do.
It still misses more than a handful of things to replace the (badly) aging
HS, but it's certainly better, at least at showing ports, than the HS.
The connection editor has, historically, been a blight on the face of
software design, but the old windows will still force you to suffer it.

The NE is alright, but it completely misses a bunch of things, particularly
library management of any sort.


On Sat, Mar 8, 2014 at 6:07 AM, Chris Covelli <[email protected]>wrote:

> I would be very happy to see Maya make their hypershade more like the XSI
> rendertree.  The hypershade  feels like its "trying" to be node based, but
> not quite getting it.  In XSI ou can see the ports and know instantly how
> everything is connected, whereas the hypershade just has boxes with lines
> between them.  Not very helpful if you ask me.
>
> Chris Covelli
> http://www.polygonpusherinc.com/
> http://exocortex.com/products/species
> TurboSquid 
> Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>
>
>
> On Fri, Mar 7, 2014 at 10:58 AM, Luc-Eric Rousseau <[email protected]>wrote:
>
>> no UI way to open two outliners, however there is a splitter bar at
>> the bottom of the outliner that you can drag to get two outliner
>> panes.
>>
>> On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <[email protected]> wrote:
>> > Indeed there is:
>> >
>> > As MEL:
>> >
>> > tearOffPanel "Outliner2" "outlinerPanel" false;
>> >
>> > This is because UI windows in Maya afaik are given specific names and
>> you
>> > cannot have two open 'viewports' which share the same name, so just
>> create a
>> > new one! And tear that off instead. And I agree, this should be part of
>> the
>> > default GUI, though right now I just save this to my shelf as a script
>> and
>> > increment the counter when I need a new one. :)
>> >
>> > Yours sincerely,
>>
>
>


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