What about if I have a skin cluster and afterwards I make a blendshape node. That I don't need to go display the inputs and drag the skin cluster above the blend shapes node to work properly.
Is there something I am also missing about the MMB or it just the way it is. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 12:58 GMT-06:00 Luc-Eric Rousseau <[email protected]>: > no UI way to open two outliners, however there is a splitter bar at > the bottom of the outliner that you can drag to get two outliner > panes. > > On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <[email protected]> wrote: > > Indeed there is: > > > > As MEL: > > > > tearOffPanel "Outliner2" "outlinerPanel" false; > > > > This is because UI windows in Maya afaik are given specific names and you > > cannot have two open 'viewports' which share the same name, so just > create a > > new one! And tear that off instead. And I agree, this should be part of > the > > default GUI, though right now I just save this to my shelf as a script > and > > increment the counter when I need a new one. :) > > > > Yours sincerely, >

