What about if I have a skin cluster and afterwards I make a blendshape
node.  That I don't need to go display the inputs and drag the skin cluster
above the blend shapes node to work properly.

Is there something I am also missing about the MMB or it just the way it is.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 12:58 GMT-06:00 Luc-Eric Rousseau <[email protected]>:

> no UI way to open two outliners, however there is a splitter bar at
> the bottom of the outliner that you can drag to get two outliner
> panes.
>
> On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang <[email protected]> wrote:
> > Indeed there is:
> >
> > As MEL:
> >
> > tearOffPanel "Outliner2" "outlinerPanel" false;
> >
> > This is because UI windows in Maya afaik are given specific names and you
> > cannot have two open 'viewports' which share the same name, so just
> create a
> > new one! And tear that off instead. And I agree, this should be part of
> the
> > default GUI, though right now I just save this to my shelf as a script
> and
> > increment the counter when I need a new one. :)
> >
> > Yours sincerely,
>

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