And implemented poorly.  Largely because of the lack of an operator stack.
 If you apply transfer attributes further down the line, you're gonna have
a bad time freezing it to improve performance.

Stack reordering is fine.  Again, the ability to edit that stack is what's
missing.

-Lu


On Fri, Mar 7, 2014 at 10:39 AM, Steven Caron <[email protected]> wrote:

> from what i understand, keep in mind i am no maya expert, some of those
> things are available already...
>
> gator = attribute transfer http://goo.gl/zFQ0Py
> operator stack reordering = deformation order http://goo.gl/nHzWJF
>
>
> On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin <[email protected]>wrote:
>
>> Hey guys...
>>
>> What do you want to see added to Maya ?
>> Autodesk is saying they will add Softimage features to the other
>> packages... What is that ?
>>
>> As a Rigger, here is what I will miss the most
>>
>> - Gator
>> - ICE : Especially to create custom deformers
>> - Proper weights painting tools
>> - Weights Editor !
>> - The Operator Stack, reorder, delete operator...
>> - Being able to change modeling whith Envelope, Shapes already applied to
>> the mesh
>> - Blend shape workflow
>>
>> I would really like to hear Autodesk plan to incorporate some of those
>> features in Maya.
>> I'm guessing there not all super easy to merge, but some of them would be
>> considered as amazing new feature by the Maya users.
>>
>> J/
>>
>
>

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