And implemented poorly. Largely because of the lack of an operator stack. If you apply transfer attributes further down the line, you're gonna have a bad time freezing it to improve performance.
Stack reordering is fine. Again, the ability to edit that stack is what's missing. -Lu On Fri, Mar 7, 2014 at 10:39 AM, Steven Caron <[email protected]> wrote: > from what i understand, keep in mind i am no maya expert, some of those > things are available already... > > gator = attribute transfer http://goo.gl/zFQ0Py > operator stack reordering = deformation order http://goo.gl/nHzWJF > > > On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin <[email protected]>wrote: > >> Hey guys... >> >> What do you want to see added to Maya ? >> Autodesk is saying they will add Softimage features to the other >> packages... What is that ? >> >> As a Rigger, here is what I will miss the most >> >> - Gator >> - ICE : Especially to create custom deformers >> - Proper weights painting tools >> - Weights Editor ! >> - The Operator Stack, reorder, delete operator... >> - Being able to change modeling whith Envelope, Shapes already applied to >> the mesh >> - Blend shape workflow >> >> I would really like to hear Autodesk plan to incorporate some of those >> features in Maya. >> I'm guessing there not all super easy to merge, but some of them would be >> considered as amazing new feature by the Maya users. >> >> J/ >> > >

