Maurice I understand what you have just said.

But really how much attention was Softimage taking off from your resources
to move on other projects?

Why kill it when it was gaining momentum?

Why not keep the small dev team in Asia or maybe reduce it for just
delivering SP to fix bugs and open the SDK until you really have a better
solution?

You already saw, and I include myself how was the reaction for this abrupt
decision.   We already stated that some will stay with Softimage, some will
find another solution out of Autodesk even if they have to deal with 2 or 3
apps, and the less will migrate to Maya or already were using Softimage and
Maya.

You can still charge the subscriptions maybe at a lower rate as there will
be no further development, and people will continue to use your software
being happy unitl we feel that there is trully a better option for what we
do and the way we do it.

My first 3d software was 3d studio and I loved it.  Suddenly I watched a
Softimage 3D presentation and I fell in love with it.   So I switched from
3D Studio to Softimage because I was convinced that Softimage was a better
solution.

If I believed that Maya was a better solution for the work I do, I would
have switched from Softimage to Maya already.

So I will say.  Keep the small dev team of Softimage fixing bugs and
deliver SP, open the SDK and I am sure that when you finally achieved your
goals of making something better.  Most people will change to the new
option because they are convinced.  Not because you want to drag us in Maya
or MAX while you come out with something better.

My 2 cents.

Cheers.


-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-09 2:38 GMT-06:00 Maurice Patel <[email protected]>:

> Hi Andi,
> As many people pointed out I don't think anything else can be a complete
> replacement for ICE. Bifrost is not a port of ICE to Maya and that was not
> the goal nor did I mean to imply that it was. It is just an area of
> innovation for us in the sense that we are creating something from scratch.
> A lot of its design of course was influenced heavily by Naiad and by ICE.
> Maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Andi Farhall
> Sent: Sunday, March 09, 2014 4:30 AM
> To: [email protected]
> Subject: RE: Update to the Softtimage Transition Plan
>
>
> Hi Maurice,
>
> so Bifrost is a success you say, so can we expect it to be at least
> everything ICE is and more? Will people who transition to Maya end up not
> missing ICE because that's the number one issue for many of us.
>
> Andi.
> ...........................................................................
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Hackney Effects Ltd.
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
> Please contact the sender if you believe you have received this email in
> error.
> ------------------------------------------------------------
>
> ________________________________
> From: [email protected]
> To: [email protected]
> Subject: RE: Update to the Softtimage Transition Plan
> Date: Sun, 9 Mar 2014 04:51:45 +0000
> Hi Sebastian,
>
> I'll try to answer your question as best I can. I have been reading the
> threads and trying to figure out how best to answer questions like the one
> you posed, or even if it was worth it. Especially,  given the fact that
> there is no real reason for anyone here to trust anything I say. I would
> feel the same if I were standing in your shoes - and I have in the past.
> Before I answer your question officially for Autodesk I would like to share
> my own personal experience of situations like these. Once, rather
> Ironically, when I was working for Softimage in 2000, their leadership team
> asked me to communicate the decision to stop development on Media Illusion
> (another acquisition) to our customers, many of whom I had personally
> trained. These things do not get any easier with time.
>
> The decision to make Softimage 2015 the last release was not made because
> of cost-issues - that is to say it was not done to reduce the operating
> expenses of the M&E division - which is why there was no reduction in work
> force. The decision was made so that we could focus our efforts on fewer
> projects enabling us to better execute on them and free resources to
> research new areas of innovation. Luc-Eric explained this in a bit more
> detail earlier. The decision was made at the end of last year after many
> months of deliberation and it was not something that was undertaken lightly
> (Autodesk's annual strategic planning cycle, when decisions like these are
> typically made, kicks off in earnest in September). There were many factors
> that led to that decision and although hindsight is great these factors are
> not always predictable. Several of the plans we had previously made did not
> work out as expected and so evolved significantly over time. Anyone who has
> ever had to manage a business or project will probably be familiar with the
> fact that plans can change quite rapidly (and in unexpected directions) as
> new events occur and you react to them. To quote someone a whole lot
> smarter than I: "the best laid plans of mice and men often go astray." We
> were optimistic that some of the R&D methodologies and innovations we were
> experimenting with would prove more fruitful than they did (e.g. projects
> like skyline). Does that mean we should not have attempted them?
> Personally, I think we need to try and do new things even if we know that
> 99% of attempts at innovation will end in failure - after all they
> sometimes end in success (e.g. Bifrost). Ultimately when we say "focus"
> what we mean is better balancing our finite resources so that we can still
> invest in new research projects - even if these might fail - while
> continuing to evolve and improve existing customer workflows. To enable us
> to continue the former we had to focus on Maya and 3ds Max for the latter.
>
> Regards
>
> maurice
>
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Sebastien Sterling
> Sent: Saturday, March 08, 2014 9:55 PM
> To: [email protected]
> Subject: Re: Update to the Softtimage Transition Plan
>
> Maurice ? is softimage being discontinued because of cost issues ?
> or because it is impeding other AD products ?
> it may seem redundant, but this question has not been answered.
>
>
>

Reply via email to