"With rumors of a legit 64bit client.. "  yeah really looking forward 64 bit.. 
version

As for uvs, I find the zbrush unfold algorithm to be really good... sucks 
though that there
are no actual "uv edit" tools... besides protect/attract were to cut the uvs. 
That being said
it is still very practical for generic props such as rocks I can almost batch 
unwrap them in zbrush
and then organizing the uvs in a 3d app...

cheers


-Manuel

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Date: Mon, 10 Mar 2014 10:27:41 +1100
Subject: Re: Headus UV Layout
From: [email protected]
To: [email protected]

I haven't managed to crack Pixo one iota about ZB5, and it's not for lack of 
trying.Personally I think the "future" of ZBrush will be worth really 
speculating about only when the 4 cycle stops and 5 begins.
With rumors of a legit 64bit client, proper topology support and so on it 
should change the game enough I'm not going to bother wondering and speculating 
until then.



On Mon, Mar 10, 2014 at 10:20 AM, Jordi Bares <[email protected]> wrote:

Its amazing although the interface is very clunky… extremely good though.

I wonder now that Zbrush is doing such an effort also on the UV front how does 
compare… :-/

Anyone?


Jordi [email protected]



                                          

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