"With rumors of a legit 64bit client.. " yeah really looking forward 64 bit.. version
As for uvs, I find the zbrush unfold algorithm to be really good... sucks though that there are no actual "uv edit" tools... besides protect/attract were to cut the uvs. That being said it is still very practical for generic props such as rocks I can almost batch unwrap them in zbrush and then organizing the uvs in a 3d app... cheers -Manuel IMDB | Portfolio | Vimeo | Linkedin Date: Mon, 10 Mar 2014 10:27:41 +1100 Subject: Re: Headus UV Layout From: [email protected] To: [email protected] I haven't managed to crack Pixo one iota about ZB5, and it's not for lack of trying.Personally I think the "future" of ZBrush will be worth really speculating about only when the 4 cycle stops and 5 begins. With rumors of a legit 64bit client, proper topology support and so on it should change the game enough I'm not going to bother wondering and speculating until then. On Mon, Mar 10, 2014 at 10:20 AM, Jordi Bares <[email protected]> wrote: Its amazing although the interface is very clunky… extremely good though. I wonder now that Zbrush is doing such an effort also on the UV front how does compare… :-/ Anyone? Jordi [email protected]

