Hey fellows I will take Tim's letter as a template for the freelancers and
small studios 2-5 people.  Sounds reasonable?

Of course if Tim agrees.

Cheers!

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-11 12:03 GMT-06:00 Rares Halmagean <[email protected]>:

>  So true, so true. I'd like to eco how amazing softimage is for individual
> freelancers and small shops, especially since it's been backed by the
> talented td and programmers here and online.
>
> I'll add that softimage will continue to be my tool of choice for years to
> come. This makes it easier for me at least as I'm often creating assets
> that can be ported to maya or elsewhere or contracted on a start to render
> job.
>
> On 3/11/2014 11:21 AM, Tim Borgmann wrote:
>
> Hi,
> unfortunately my english is not good enough to express my feelings and
> thoughts about all this in a good and polite way and I think some mails
> like the open letter from Alastair or the mails from Greg, Peter, Jean,
> Sly, Daniel and so on express them much better than I could do.
>
> I'm just an artist, a simple freelancer, so my opinion will not be from
> interest for AD I'm sure. But nonetheless here are just some additional
> thoughts from my side:
>
> The main thing that surprises me about the decision from AD right now is
> that they make this step (stopping SI) even before they can offer any kind
> of alternative.
>
> A personal view from the artist point of view:
> A lot of my work is based on ICE and at the moment I'm simply not able to
> see a real alternative. Will I take a look at Houdini? Sure. Will I take a
> look at Modo? Sure. Blender? Sure. ...  I will take a look at a lot of
> software within the next months, maybe years, to hopefully find something
> that will fit again like SI did until now. ICE gives me the ability to
> create things I would not be able to do before. I'm not a TD, I'm not able
> to write my own tools, I'm just a plain artist and so what ICE was a pure
> revolution for me and still is a joy to work with. As some of you maybe
> know I did some advertising material for the launch of XSI 7. Although I
> didn't use ICE for these images because of the fact that I didn't know ICE
> at all at this time I very quickly realised the enormous power of it. Today
> I would do it with ICE for sure and it would be much faster and more
> flexible and so I would have much more time to work on the design and
> content and would also get more sleep during production.
>
> As an artist you spend a lot of time in finding and learning the tools
> which maybe fit best to you or better said to your work. At a certain point
> you than hopefully reach a level with the tools where you can care more
> about design or creativity than about technical issues.  But it's maybe a
> very long and hard way to get there and if you are there, if you can work
> with a tool without too much thinking about technical issues (some will be
> there always and you never stop learning for sure) you are very happy about
> this (at least I am). You are happy that you can focus on the creative side
> of the work and not only on solving technical problems.
>
> For sure you can learn a lot of things in another software rather fast
> since the concepts are similar, but to get at a point where you are really
> familar with a tool, where you really have a good feeling about what you
> can do and what you better avoid is a long way. Moving a spotlight around
> is one thing but finding the reason why your are getting unexpected results
> for example is often a complete different story.
>
> Who knows, maybe I will find a new tool which even fits better, maybe not,
> but just at the moment I feel like downgraded from a senior to a junior
> artist within some days. And what's even more important I'm afraid that I
> have to spend my time again on just solving technical issues instead on
> creating images.
>
> I simply feel like an artist who get told that there will be no canvas,
> brushes, oil colours any more soon and that I have to take a ball pen and
> some finger colours instead to do the work I did before. But that's just my
> personal point of view and it's for sure not from interest for AD.
>
> A more profesional view from the freelancer point of view and maybe a
> thought worth for AD:
> In my opinion the reason why SI does so well in particular in the
> advertising area is simply because it provides a solid toolset out of the
> box but even more important: it's flexible and fast. And that is was
> working in the advertising area is about. Flexibility and speed. You have a
> lot of different tasks, changes, corrections whatever to solve in sometimes
> extremly short timeframes. Often there is simply no time and also no budget
> for a big TD team which provides you the basic tools you need to do the
> work. It has to be right out of the box. And this is what AD does not offer
> with maya right at the moment. It's maybe a good tool for big
> pipelines/movie productions or whatever, it's maybe a good framework for
> custom tools, I don't know, but I doubt it is a good solution for doing
> quick and creative productions where you maybe have to rethink or rebuild a
> concept within an evening. Correct me if I'm wrong.
> Alone the passes and partions system from SI is pure gold in these kind of
> advertising productions. ICE is an option to create stuff where you
> normally would need a bigger TD team and the accordingly time for
> development. Or you can just use it to fix some smaller issues in the last
> moment on top of your operator stack. The overall workflow of SI simply
> fits in many areas of these kind of productions. So I'm really afraid for
> all these innovative and great shops which deliver outstanding work in
> short turnarounds and within a heavy competetion situation. During the last
> years and due to for example additional tools like Arnold or the ones from
> Eric, Helge and so on the quality of advertising productions done with SI
> reaches a very high level in my opinion. Small shops or small teams are
> able to create really outstanding work.
>
> As Daniel from Sehsucht stated out: "How can Autodesk get the timing so
> wrong?"
> You simply leave them with a big gap and no solution to fill it at the
> moment.
>
> So in the end, I will use SI for as long as possible (at least as an
> artist) and hope others will do so also. It's one of the best and most
> productive tools I've ever used for my work and maybe will still be within
> the next years.
>
> Best regards
> Tim Borgmann
>
>
> --
>
>
> *Rares Halmagean ___________________________________ *visual development
> and 3d character & content creation.
> *rarebrush.com* <http://rarebrush.com/>
>

Reply via email to