Tim in my eyes you are one of the true artists of 3-D, I find you work 
consistently inspirational. 

Thanks for lending your voice to our cause.



Sent from my iPhone

> On Mar 11, 2014, at 11:21 AM, Tim Borgmann <[email protected]> wrote:
> 
> Hi,
> unfortunately my english is not good enough to express my feelings and 
> thoughts about all this in a good and polite way and I think some mails like 
> the open letter from Alastair or the mails from Greg, Peter, Jean, Sly, 
> Daniel and so on express them much better than I could do.
> 
> I'm just an artist, a simple freelancer, so my opinion will not be from 
> interest for AD I'm sure. But nonetheless here are just some additional 
> thoughts from my side:
> 
> The main thing that surprises me about the decision from AD right now is that 
> they make this step (stopping SI) even before they can offer any kind of 
> alternative.
> 
> A personal view from the artist point of view:
> A lot of my work is based on ICE and at the moment I'm simply not able to see 
> a real alternative. Will I take a look at Houdini? Sure. Will I take a look 
> at Modo? Sure. Blender? Sure. ...  I will take a look at a lot of software 
> within the next months, maybe years, to hopefully find something that will 
> fit again like SI did until now. ICE gives me the ability to create things I 
> would not be able to do before. I'm not a TD, I'm not able to write my own 
> tools, I'm just a plain artist and so what ICE was a pure revolution for me 
> and still is a joy to work with. As some of you maybe know I did some 
> advertising material for the launch of XSI 7. Although I didn't use ICE for 
> these images because of the fact that I didn't know ICE at all at this time I 
> very quickly realised the enormous power of it. Today I would do it with ICE 
> for sure and it would be much faster and more flexible and so I would have 
> much more time to work on the design and content and would also get more 
> sleep during production.
> 
> As an artist you spend a lot of time in finding and learning the tools which 
> maybe fit best to you or better said to your work. At a certain point you 
> than hopefully reach a level with the tools where you can care more about 
> design or creativity than about technical issues.  But it's maybe a very long 
> and hard way to get there and if you are there, if you can work with a tool 
> without too much thinking about technical issues (some will be there always 
> and you never stop learning for sure) you are very happy about this (at least 
> I am). You are happy that you can focus on the creative side of the work and 
> not only on solving technical problems.
> 
> For sure you can learn a lot of things in another software rather fast since 
> the concepts are similar, but to get at a point where you are really familar 
> with a tool, where you really have a good feeling about what you can do and 
> what you better avoid is a long way. Moving a spotlight around is one thing 
> but finding the reason why your are getting unexpected results for example is 
> often a complete different story.
> 
> Who knows, maybe I will find a new tool which even fits better, maybe not, 
> but just at the moment I feel like downgraded from a senior to a junior 
> artist within some days. And what's even more important I'm afraid that I 
> have to spend my time again on just solving technical issues instead on 
> creating images.
> 
> I simply feel like an artist who get told that there will be no canvas, 
> brushes, oil colours any more soon and that I have to take a ball pen and 
> some finger colours instead to do the work I did before. But that's just my 
> personal point of view and it's for sure not from interest for AD.
> 
> A more profesional view from the freelancer point of view and maybe a thought 
> worth for AD:
> In my opinion the reason why SI does so well in particular in the advertising 
> area is simply because it provides a solid toolset out of the box but even 
> more important: it's flexible and fast. And that is was working in the 
> advertising area is about. Flexibility and speed. You have a lot of different 
> tasks, changes, corrections whatever to solve in sometimes extremly short 
> timeframes. Often there is simply no time and also no budget for a big TD 
> team which provides you the basic tools you need to do the work. It has to be 
> right out of the box. And this is what AD does not offer with maya right at 
> the moment. It's maybe a good tool for big pipelines/movie productions or 
> whatever, it's maybe a good framework for custom tools, I don't know, but I 
> doubt it is a good solution for doing quick and creative productions where 
> you maybe have to rethink or rebuild a concept within an evening. Correct me 
> if I'm wrong.
> Alone the passes and partions system from SI is pure gold in these kind of 
> advertising productions. ICE is an option to create stuff where you normally 
> would need a bigger TD team and the accordingly time for development. Or you 
> can just use it to fix some smaller issues in the last moment on top of your 
> operator stack. The overall workflow of SI simply fits in many areas of these 
> kind of productions. So I'm really afraid for all these innovative and great 
> shops which deliver outstanding work in short turnarounds and within a heavy 
> competetion situation. During the last years and due to for example 
> additional tools like Arnold or the ones from Eric, Helge and so on the 
> quality of advertising productions done with SI reaches a very high level in 
> my opinion. Small shops or small teams are able to create really outstanding 
> work.
> 
> As Daniel from Sehsucht stated out: "How can Autodesk get the timing so 
> wrong?"
> You simply leave them with a big gap and no solution to fill it at the moment.
> 
> So in the end, I will use SI for as long as possible (at least as an artist) 
> and hope others will do so also. It's one of the best and most productive 
> tools I've ever used for my work and maybe will still be within the next 
> years.
> 
> Best regards
> Tim Borgmann

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